public void OnTriggerEnter(Collider other) { var go = other.attachedRigidbody.gameObject; //Debug.Log($"Laser hit {go.name}"); if (go.HasEntityTag(EntityTags.IsDamageable)) { //Debug.Log($"Adding dmg component to ship"); go.GetEntity().GetComponent <DamageComp>().damagePackets.Push(new DamagePacket(10, 10)); } Explosions.Create(Res.Prefabs.ExplosionPFX_Blue, transform.position); gameObject.Release(); }
public override void Update() { var hcs = engine.Get(ComponentTypes.HullComp); for (int i = hcs.Count - 1; i >= 0; i--) { if (((HullComp)hcs[i]).CurrentHull <= 0) { Explosions.Create(Res.Prefabs.Explosion_01, hcs[i].GetComponent <PositionComp>().Position); engine.DestroyEntity(hcs[i].Owner); } } }
private void OnParticleCollision(GameObject other) { if (NeedsDamageInit) { NeedsDamageInit = false; BuildDamagePacket(); } //Debug.Log($"Creating explosion at: {other.transform.position}"); //Debug.Log($"Laser hit {go.name}"); if (other.HasEntityTag(EntityTags.IsDamageable)) { //Debug.Log($"Adding dmg component to ship"); //#TODO: Change damage packet to match weapon info other.GetEntity().GetComponent <DamageComp>().damagePackets.Push(particleDmgPacket); } Explosions.Create(Res.Prefabs.ExplosionPFX_Blue_Local, other.transform.position); //Debug.Break(); }