/// <summary> /// /// </summary> /// <param name="PlayerCreateInfoManager"></param> public static void InitWowExplorationReward(WowExplorationRewardHandler explorationRewardHandler) { ExplorationReward[] explorationRewardArray = new ExplorationReward[PLAYER_MAX_LEVEL]; // Init for (int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++) { explorationRewardArray[iIndex] = new ExplorationReward(); explorationRewardArray[iIndex].Level = (uint)iIndex + 1; } ExplorationRewardSetting.ExplorationRewardUpdate(explorationRewardArray); // Prevent Modify for (int iIndex = 0; iIndex < PLAYER_MAX_LEVEL; iIndex++) { explorationRewardArray[iIndex].Level = (uint)iIndex + 1; } }
/// <summary> /// /// </summary> /// <param name="fff"></param> public 探索酬劳(ExplorationReward explorationReward) { m_ExplorationReward = explorationReward; }