protected override void OnExitSettingsMenu(ExitSettingsMenu exitSettingsMenuEvent) { if (GameObject.Find("Player").GetComponent <PlayerStats>().PlayerHealth > 0) { Events.instance.Raise(new EnterPauseMenu()); } else { ActivateMenu(gameOverMenu); } }
protected override void OnExitSettingsMenu(ExitSettingsMenu exitSettingsMenuEvent) { ActivateMenu(mainMenu); }
protected abstract void OnExitSettingsMenu(ExitSettingsMenu exitSettingsMenuEvent);