private void WorldEnvironmentController_OnUpdateWorldTime()
 {
     ExistingVehicles.Where(x => x.Handle != null && !x.InGarage).ToList().ForEach(veh =>
     {
         SaveVehicle(veh);
     });
 }
 private void GameMode_OnWorldShutdown()
 {
     ExistingVehicles.ForEach(veh =>
     {
         ParkVehicle(veh);
     });
 }