private void WorldEnvironmentController_OnUpdateWorldTime() { ExistingVehicles.Where(x => x.Handle != null && !x.InGarage).ToList().ForEach(veh => { SaveVehicle(veh); }); }
private void GameMode_OnWorldShutdown() { ExistingVehicles.ForEach(veh => { ParkVehicle(veh); }); }