void OnEnable() { currentSystem = EventSystem.current; currentSystem.SetSelectedGameObject (firstSelected); currentSystem.GetComponent<AudioSource>().PlayOneShot (entered); currentSystem.GetComponent<AudioSource>().volume = PlayerPrefs.GetFloat ("SFX Volume"); }
// public GameObject leftgo; // public GameObject rightgo; void Start() { paused = false; menuscreen = GameObject.FindGameObjectWithTag ("Menu"); menuscreen.SetActive (false); myEventSystem = GameObject.Find("EventSystem").GetComponent<UnityEngine.EventSystems.EventSystem> (); }
// Use this for initialization void Start () { events = GameObject.Find ("EventSystem").GetComponent<EventSystem> (); Time.timeScale = 1f; }
void Awake() { for(int i = 0; i < instatiate.Length; i++) { Instantiate(instatiate[i]); } canvas = Instantiate(canvas) as Canvas; levelWinScreen = Instantiate(levelWinScreen) as UIAnimateState; Transform midPanel = levelWinScreen.transform.FindChild("MidPanel"); if(midPanel) { timeText = midPanel.GetComponentInChildren<Text>(); Transform eggPanel = midPanel.FindChild("GoldenEggPanel"); if(eggPanel) { foundEggPanel = eggPanel.FindChild("FoundPanel"); notFoundEggPanel = eggPanel.FindChild("NotFoundPanel"); } } levelRepeatScreen = Instantiate(levelRepeatScreen) as UIAnimateState; levelPauseScreen = Instantiate(levelPauseScreen) as UIAnimateState; gameWonScreen = Instantiate(gameWonScreen) as UIAnimateState; levelWinScreen.transform.SetParent(canvas.transform, false); levelRepeatScreen.transform.SetParent(canvas.transform, false); levelPauseScreen.transform.SetParent(canvas.transform, false); gameWonScreen.transform.SetParent(canvas.transform, false); eventSys = GameObject.FindObjectOfType<EventSystem>(); CheckInput(); }
// Use this for initialization void Start() { if (eventSystem == null) { eventSystem = GameObject.Find ("EventSystem").GetComponent<EventSystem> (); } eventSystem.SetSelectedGameObject (selectButton.gameObject); }
// Use this for initialization void Start() { selection = GameObject.Find("EventSystem").GetComponent<EventSystem>(); for (int i = 0; i < screens.Count; i++) { if (screens[i].gameObject.name != "Main") screens[i].SetActive (false); } }
// Use this for initialization void Start () { eventSystem = FindObjectOfType<EventSystem>(); rewiredEventSystem = FindObjectOfType<RewiredStandaloneInputModule>(); controller = Rewired.ReInput.players.GetPlayer(controllerNumber); GetComponentInChildren<Text>().text = (controllerNumber+1).ToString(); }
void Start() { esyst = FindObjectOfType<EventSystem>(); ChatMsgs = new List<Message>(); cs = FindObjectOfType<ChatSystem>(); MessageObjects = new List<GameObject>(); ChangeType(PlrMessageType.Default); }
void Awake() { // Set up references playerBehavior = GetComponent<PlayerBehavior>(); playerMovement = GetComponent<PlayerMovement>(); realtimeCamera = References.realtimeCamera.GetComponent<PlayerCameraRotation>(); events = EventSystem.current; }
// Use this for initialization void Start () { worldCamera = GetComponentInChildren<Camera>(); eventSystem = GameObject.FindObjectOfType<EventSystem>(); playerInteratableController = GameObject.FindObjectOfType<PlayerInteractableController>(); bossStatusController = GameObject.FindObjectOfType<BossStatusController>(); lastKnownPosition = transform.position; }
void Awake() { //Fetch the current event system eventSystem = EventSystem.current; handler = this; }
void Start() { system = EventSystem.current; field = GetComponent<InputField>(); //field.OnSubmit(new UnityEngine.Events.UnityAction<string>(OnSubmitField)); }
// Use this for initialization public override void OnStartClient () { input = GameObject.Find("ChatInput"); chat = GameObject.Find("Chat").GetComponent<ChatControl>(); eventSystem = GameObject.Find("EventSystem").GetComponent<EventSystem>(); input.GetComponent<InputField>().Select(); input.GetComponent<InputField>().OnPointerClick(new PointerEventData(EventSystem.current)); input.SetActive(false); myAnimator = GetComponent<Animator>(); }
void OnEnable() { Debug.Log("Unit Handler turned on"); ev = this.GetComponentInParent<EventSystem>(); ev.GetComponentInParent<PhysicsRaycaster>(); unitPathRender = GetComponentInChildren<LineRenderer>(); Instantiate(selector); selectScript = selector.GetComponent<Selector>(); }
void Start() { masterScript = GameObject.FindObjectOfType (typeof(MasterScript)) as MasterScript; sceneHandlerScript = GameObject.FindObjectOfType (typeof(SceneHandler)) as SceneHandler; eventSystem = EventSystem.current; eventSystem.SetSelectedGameObject(firstSelectElement); }
void Awake() { if (m_instance == null) { m_instance = FindObjectOfType<EventSystem>(); } m_Subscribers = new Dictionary<string, Dictionary<ISubscriber, CallBack>>(); }
// Use this for initialization void Start() { cardboardHead = Camera.main.GetComponent<StereoController>().Head; gazeInput = GameObject.FindGameObjectWithTag ("EventSystem").GetComponent<GazeInputModule>(); EventSystemManager = GameObject.FindGameObjectWithTag ("EventSystem").GetComponent<EventSystem> (); eventSystem = new PointerEventData (EventSystem.current); loader = GameObject.FindGameObjectWithTag ("Clicker"); loadFill = loader.GetComponent<Image> (); }
// Use this for initialization void Start() { events = GameObject.Find ("EventSystem").GetComponent<EventSystem> (); for (int i = 0; i < screens.Length; i++) { if (i != 0) screens[i].SetActive (false); else screens[i].SetActive (true); } }
void Start() { paused = false; menuscreen = GameObject.FindGameObjectWithTag ("Menu"); menuscreen.SetActive (false); myEventSystem = GameObject.Find("EventSystem").GetComponent<UnityEngine.EventSystems.EventSystem> (); GameObject[] shooters = GameObject.FindGameObjectsWithTag("Shooter"); left = l.GetComponent<basic_shoot>().controller; right = r.GetComponent<basic_shoot>().controller; }
// Use this for initialization void Start() { selection = GameObject.Find("EventSystem").GetComponent<EventSystem>(); for (int i = 0; i < screens.Count; i++) { if (i == 0) screens[i].SetActive (true); else screens[i].SetActive (false); } }
private void CreateEventSystem() { m_objEventSystem = new GameObject(); m_objEventSystem.name = "EventSystem"; m_objEventSystem.layer = GameLayer.UI; m_objEventSystem.transform.SetParent(m_transRootCanvas, false); m_compEventSystem = m_objEventSystem.AddComponent<EventSystem>(); m_compSIModule = m_objEventSystem.AddComponent<StandaloneInputModule>(); m_compTIModule = m_objEventSystem.AddComponent<TouchInputModule>(); }
public EventSystem eventSystem; //Added by Alisdair 14/9/14 void Start() { //Create a reference to the Game gameController = GameObject.FindWithTag ("GameController").GetComponent<Game>(); //Create a reference to the GameController's InputHandler inputHandlerController = GameObject.FindWithTag ("GameController").GetComponent<InputHandler> (); ioController = GameObject.FindWithTag ("GameController").GetComponent<InputOutput> (); //Find the event system Added By Alisdair 14/9/14 eventSystem = GameObject.FindWithTag ("EventSystem").GetComponent<EventSystem>(); }
void Awake() { _transform = transform; _meshParent = GameObject.Find("Meshes"); _editPointsParent = GameObject.Find("EditPoints"); _editPoints = new List<Vector3>(); _meshList = new MeshList(_meshParent, meshPrefab); _fov = new FOV(_transform); _eventSystem = GameObject.Find("EventSystem").GetComponent<EventSystem>(); }
void Start() { masterScript = GameObject.FindObjectOfType (typeof(MasterScript)) as MasterScript; sceneHandlerScript = GameObject.FindObjectOfType (typeof(SceneHandler)) as SceneHandler; singleplayerScript = GameObject.FindObjectOfType (typeof(Singleplayer)) as Singleplayer; eventSystem = EventSystem.current; eventSystem.SetSelectedGameObject(firstSelectElement); singleplayerScript.SetWinner (masterScript.GetCharacter(2)); singleplayerScript.UpdateRound (); }
void Start() { masterScript = GameObject.FindObjectOfType (typeof(MasterScript)) as MasterScript; sceneHandlerScript = GameObject.FindObjectOfType (typeof(SceneHandler)) as SceneHandler; eventSystem = EventSystem.current; eventSystem.SetSelectedGameObject(firstSelectElement); startPos = credits.position; startTime = Time.time; StartCoroutine (ScrollNames ()); }
void Awake() { masterScript = GameObject.FindObjectOfType (typeof(MasterScript)) as MasterScript; sceneHandlerScript = GameObject.FindObjectOfType (typeof(SceneHandler)) as SceneHandler; singleplayer = (masterScript.GetPlayerType (2) == "Ai") ? true : false; if (singleplayer) singleplayerScript = GameObject.FindObjectOfType (typeof(Singleplayer)) as Singleplayer; eventSystem = EventSystem.current; gameScript = GameObject.FindObjectOfType (typeof(Game)) as Game; healthBarP1 = matchUI.transform.FindChild ("Health_P1").FindChild ("healthbar").GetComponent<Image> (); healthBarP2 = matchUI.transform.FindChild ("Health_P2").FindChild ("healthbar").GetComponent<Image> (); energyBarP1 = matchUI.transform.FindChild ("Energy_P1").FindChild ("specialbar").GetComponent<Image> (); energyBarP2 = matchUI.transform.FindChild ("Energy_P2").FindChild ("specialbar").GetComponent<Image> (); }
void Start() { m_MenuCanvas.enabled = true; m_OptionsCanvas.enabled = false; for (int i = 0; i < m_MenuCanvas.transform.childCount; i++) { m_MenuCanvas.transform.GetChild(i).gameObject.SetActive(true); } for (int i = 0; i < m_OptionsCanvas.transform.childCount; i++) { m_OptionsCanvas.transform.GetChild(i).gameObject.SetActive(false); } m_EventSystem = GameObject.FindGameObjectWithTag("Event System").GetComponent<EventSystem>(); }
void Awake() { _camera = GetComponent<Camera>(); _topLimit = 0; _leftLimit = 0; _bottomLimit = -MapGrid.Size.Y * MapGrid.CellSize.y; _rightLimit = MapGrid.Size.X * MapGrid.CellSize.x; _pixelW = Screen.width; _pixelH = Screen.height; _aspect = _pixelW / (float)_pixelH; _defaultOrthoSize = 3.5f * _pixelH / (2*Screen.dpi); UpdateMaxOrthoSize(); SetOrthoSize(_defaultOrthoSize); SetPos(new Vector3(0,0,-10)); _eventSystem = GameObject.FindGameObjectWithTag("EventSystem").GetComponent<EventSystem>(); }
// Use this for initialization void Start() { base.Init(); system = EventSystem.current; errorText = GameObject.Find("ErrorText").GetComponent<Text>(); userField = GameObject.Find("usernameEdit").GetComponent<InputField>(); passField = GameObject.Find("passwordEdit").GetComponent<InputField>(); UserManager.Instance.registerCallback(UserOperation.LOGIN, (object obj) => { funcQueue.Enqueue(() => { LoginReply packet = (LoginReply)obj; LoginStatus loginStatus = (LoginStatus)packet.response; string loginmessage = string.Empty; switch(loginStatus) { case LoginStatus.VALID: errorText.text = ""; Application.LoadLevel("charSelect"); break; case LoginStatus.NOT_EXIST: userField.text = ""; passField.text = ""; errorText.text = "Username or password invalid"; break; case LoginStatus.ERROR: userField.text = ""; passField.text = ""; errorText.text = "There was an error"; break; default: break; } }); }); }
private void Start() { m_EventSystem = FindObjectOfType<EventSystem>(); m_AudioSource = GetComponent<AudioSource>(); m_EmailInputValue = m_LoginPanel.GetChild(0).GetComponent<InputField>(); m_PasswordInputValue = m_LoginPanel.GetChild(1).GetComponent<InputField>(); m_PasswordInputValue.inputType = InputField.InputType.Password; m_RememberToggle = m_LoginPanel.GetChild(2).GetComponent<Toggle>(); m_LoginButton = m_LoginPanel.GetChild(3).GetComponent<Button>(); m_LoginButton.onClick.RemoveAllListeners(); m_LoginButton.onClick.AddListener(delegate { Login(); }); m_EmailInputValue.text = GetEmailIfRemember(); m_NoAction = new UnityAction(Cancel); }
public void OnCalledThroughInspector() { EventSystem es = GameObject.Find("EventSystem").GetComponent <EventSystem>(); es.SetSelectedGameObject(whichButtonIsFirstSelected); }
public SourceRotationEventData(EventSystem eventSystem) : base(eventSystem) { }
public override void Begin() { EventSystem.Attach("user:login", new AsyncEventCallback(async metadata => { var player = new PlayerList()[metadata.Sender]; var steam = player.Identifiers.FirstOrDefault(self => self.StartsWith("steam:"))?.ToString(); var connectedBefore = true; using (var context = new StorageContext()) using (var transaction = context.BeginTransaction()) { var user = context.Users.FirstOrDefault(self => self.SteamId == steam); var connection = new Tuple <string, DateTime>(player.EndPoint, DateTime.Now); if (user == null) { user = new AtlasUser { Seed = Seed.Generate(), SteamId = steam, Role = Role.Member, ConnectionHistory = new List <Tuple <string, DateTime> >(), Metadata = new UserMetadata() }; connectedBefore = false; } user.Handle = int.Parse(player.Handle); user.LastName = player.Name; user.LatestActivity = DateTime.Now; var last = user.ConnectionHistory.LastOrDefault(); if (last == null || last.Item1 != connection.Item1) { user.ConnectionHistory.Add(connection); } context.Users.AddOrUpdate(user); await context.SaveChangesAsync(); transaction.Commit(); Logger.Info(connectedBefore ? $"[User] [{user.Seed}] [{user.LastName}] Has connected to the server ({connection.Item1})" : $"[User] [{steam}] [{player.Name}] Has connected for the first time ({connection.Item1})"); Atlas.ActiveUsers.Add(user); return(user); } })); EventSystem.Attach("user:save", new AsyncEventCallback(async metadata => { await Atlas.Lookup(metadata.Sender).Save(); return(null); })); EventSystem.Attach("user:fetch", new EventCallback(metadata => { var seed = metadata.Find <string>(0); return(Atlas.ActiveUsers.FirstOrDefault(self => self.Seed == seed)); })); EventSystem.Attach("user:postupdates", new EventCallback(metadata => { var user = metadata.Find <AtlasUser>(0); Atlas.ActiveUsers.RemoveAll(self => self.Seed == user.Seed); Atlas.ActiveUsers.Add(user); return(null); })); EventSystem.Attach("user:redirect", new EventCallback(metadata => { EventSystem.Send(metadata.Find <string>(1), metadata.Find <int>(0), metadata.AsEnumerable().Skip(2).ToArray()); return(null); })); Atlas.EventRegistry["playerDropped"] += new Action <Player, string>(OnUserDisconnect); }
private void Start() { eventSystem = FindObjectOfType <EventSystem>(); StartCoroutine(SelectFirstSelectable()); }
/// <summary> /// Initializes a new <see cref="IntentEventData"/>. /// </summary> /// <param name="eventSystem"> /// The event system that the event should attach to. /// </param> public IntentEventData(EventSystem eventSystem) : base(eventSystem) { }
void Awake() { _eventSystem = GetComponentInChildren <EventSystem>(); _canvasController = GetComponentInChildren <DestructorCanvasController>(); }
// Use this for initialization void Start () { eventSystem = GetComponentInParent<EventSystem> (); }
private void Destroy(DefaultEvent events) { EventSystem.DisconnectObject(Handle); }
public Pointer3DEventData(Pointer3DRaycaster ownerRaycaster, EventSystem eventSystem) : base(eventSystem) { raycaster = ownerRaycaster; Pointer3DInputModule.AssignPointerId(this); }
public TouchInputContext(MonoBehaviour behaviour, EventSystem eventSystem) : base(behaviour, eventSystem) { }
void Start() { eventSystem = EventSystem.current; StartCoroutine(SetupKeys()); }
private void Start() { m_Raycaster = GameObject.Find("Canvas").GetComponent <GraphicRaycaster>(); m_EventSystem = GameObject.Find("EventSystem").GetComponent <EventSystem>(); }
// Use this for initialization void Start() { status.enabled = false; system = EventSystem.current; }
public BaseInputEventData(EventSystem eventSystem) : base(eventSystem) { }
private void OnDisable() { EventSystem <EnemySpawnedEvent> .UnregisterListener(OnEnemySpawned); EventSystem <EnemyDeathEvent> .UnregisterListener(OnEnemyDeath); }
void Start() { eventSystem = GameObject.Find("EventSystem").GetComponent <EventSystem>(); defaultButton = PauseCanvas.transform.FindDeepChild("Resume Button").GetComponent <Button>(); }
private void Start() { system = EventSystem.current; }
public SpeechKeywordRecognizedEventData(EventSystem eventSystem) : base(eventSystem) { }
private UIItemSlot toSlot; // The slot we're trying to put an item into. private void Awake() { raycaster = GetComponent <GraphicRaycaster>(); eventsystem = GameObject.Find("EventSystem").GetComponent <EventSystem>(); }
public bool initIngameGlobalManageVariables() { //Debug.Log("here Init"); // LevelManager GameObject tmpObj = GameObject.Find("LevelManager"); if (tmpObj) { _levelManager = tmpObj.GetComponent <LevelManager> (); saveAndLoadManager._levelManager = _levelManager; } // cameraViewer3D tmpObj = GameObject.Find("CamShowObject"); if (tmpObj) { cameraViewer3D = tmpObj.GetComponent <investigationCam> (); } // canvasPlayerInfos tmpObj = GameObject.Find("Canvas_PlayerInfos"); if (tmpObj) { canvasPlayerInfos = tmpObj.GetComponent <UIVariousFunctions> (); // Reticule tmpObj = GameObject.Find("Reticule"); if (tmpObj) { if (!b_DesktopInputs) { // Deactivate Reticule if Mobile input are used tmpObj.SetActive(false); reticule = null; } else { tmpObj.SetActive(true); reticule = tmpObj; } } tmpObj = GameObject.Find("ReticuleJoystick"); if (tmpObj) { reticuleJoystick = tmpObj; reticuleJoystickImage = reticuleJoystick.transform.GetChild(0); _joystickReticule = reticuleJoystick.GetComponent <JoystickReticule>(); if (!b_DesktopInputs && reticuleJoystickImage && reticuleJoystickImage.gameObject.activeSelf) { reticuleJoystickImage.gameObject.SetActive(false); } } StartCoroutine(InitCanvasMenu()); } // canvasMainMenu tmpObj = GameObject.Find("Canvas_MainMenu"); if (tmpObj) { canvasMainMenu = tmpObj.GetComponent <Menu_Manager> (); } switchKeyboardJoystick(); // canvasLoadingScreen tmpObj = GameObject.Find("Canvas_LoadingScreen"); if (tmpObj) { canvasLoadingScreen = tmpObj.GetComponent <Menu_Manager> (); } // Game_ObjectReader tmpObj = GameObject.Find("Game_ObjectReaderConnect"); if (tmpObj) { Game_ObjectReader = tmpObj.GetComponent <ObjectReaderConnect>().Game_ObjectReaderConnect.GetComponent <ingameMultiPageText> (); } // canvasMobileInputs GameObject tmpMobileCanvas = GameObject.Find("mobileCanvas"); if (tmpMobileCanvas) { canvasMobileInputs = tmpMobileCanvas.GetComponent <canvasMobileConnect>().canvas_Mobile; if (b_DesktopInputs) { canvasMobileInputs.SetActive(false); } // Deactivate Mobile canvas if Desktop input are used else { canvasMobileInputs.SetActive(true); } } lastUIButtonSelected = null; navigationButtonList.Clear(); // Find the event System GameObject tmpEventSys = GameObject.Find("EventSystem"); if (tmpEventSys) { eventSys = tmpEventSys.GetComponent <EventSystem> (); } // InitInputs initInputsValues(); // inputListOfStringGamepad // audioMenu tmpObj = GameObject.Find("audioMenu"); if (tmpObj) { audioMenu = tmpObj.GetComponent <AudioSource> (); } // audioMenuClips tmpObj = GameObject.Find("audioMenu"); if (tmpObj) { audioMenuClips = tmpObj.GetComponent <audioMenuClipList> (); } // voiceOverManager tmpObj = GameObject.Find("VoiceOver_Manager"); if (tmpObj) { voiceOverManager = tmpObj.GetComponent <VoiceOver_Manager> (); } currentPlayerDiaryList.Clear(); currentPlayerInventoryList.Clear(); currentPlayerInventoryObjectVisibleList.Clear(); // Connect script mobileInputsFingerMovement to canvasMobileInputs if (GetComponent <mobileInputsFingerMovement> () && !b_DesktopInputs) { //Debug.Log ("Here Ok"); if (canvasMobileInputs) { GetComponent <mobileInputsFingerMovement> ().m_Raycaster = canvasMobileInputs.GetComponent <GraphicRaycaster> (); } if (canvasPlayerInfos) { GetComponent <mobileInputsFingerMovement> ().listRaycaster[0] = canvasPlayerInfos.GetComponent <GraphicRaycaster> (); } if (canvasMobileInputs) { GetComponent <mobileInputsFingerMovement> ().listRaycaster[1] = canvasMobileInputs.GetComponent <GraphicRaycaster> (); } if (canvasMainMenu) { GetComponent <mobileInputsFingerMovement> ().listRaycaster[2] = canvasMainMenu.GetComponent <GraphicRaycaster> (); } } // currentPlayer b_bodyMovement = true; tmpObj = GameObject.Find("Character"); if (tmpObj) { currentPlayer = tmpObj; } if (tmpMobileCanvas && tmpMobileCanvas.GetComponent <canvasMobileConnect> ()) { tmpMobileCanvas.GetComponent <canvasMobileConnect>().initializedCanvasMobile(); } gameObject.GetComponent <focusCamEffect> ().Init(); // language Choice tmpObj = GameObject.Find("OptionsManager"); if (tmpObj) { tmpObj.GetComponent <GameOptionsManager>().initData(); } return(true); }
void OnLevelWasLoaded() { DontDestroyOnLoad(this.gameObject); system = EventSystem.current; // EventSystemManager.currentSystem; }
/// <summary> /// The program runs all discord services and loads all the data here. /// </summary> public void LoadDiscord() { Global.redisClient = new StackExchangeRedisCacheClient(new ProtobufSerializer(), Global.Config.RedisConnectionString); if (!Global.Config.IsPatreonBot) { WebhookManager.Listen("webhook"); WebhookManager.OnEvent += async(eventArgs) => { Console.WriteLine("[webhook] " + eventArgs.auth_code); }; } bot = new Bot(new ClientInformation() { Name = "Miki", Version = "0.6", Token = Global.Config.Token, ShardCount = Global.Config.ShardCount, DatabaseConnectionString = Global.Config.ConnString }); var eventSystem = EventSystem.Start(bot); if (!string.IsNullOrWhiteSpace(Global.Config.SharpRavenKey)) { Global.ravenClient = new SharpRaven.RavenClient(Global.Config.SharpRavenKey); } if (!string.IsNullOrWhiteSpace(Global.Config.DatadogKey)) { var dogstatsdConfig = new StatsdConfig { StatsdServerName = Global.Config.DatadogHost, StatsdPort = 8125, Prefix = "miki" }; DogStatsd.Configure(dogstatsdConfig); } eventSystem.AddCommandDoneEvent(x => { x.Name = "datadog-command-done"; x.processEvent = async(msg, cmd, success, t) => { if (!success) { DogStatsd.Counter("commands.error.rate", 1); } DogStatsd.Counter("commands.count", 1, 1, new[] { $"commandtype:{cmd.Module.Name.ToLowerInvariant()}", $"commandname:{cmd.Name.ToLowerInvariant()}" }); DogStatsd.Histogram("commands.time", t, 0.1, new[] { $"commandtype:{cmd.Module.Name.ToLowerInvariant()}", $"commandname:{cmd.Name.ToLowerInvariant()}" }); }; }); EventSystem.Instance.RegisterPrefixInstance(">") .RegisterAsDefault(); eventSystem.RegisterPrefixInstance("miki.", false); bot.MessageReceived += Bot_MessageReceived; bot.OnError = async(ex) => Log.Message(ex.ToString()); eventSystem.AddDeveloper(121919449996460033); foreach (ulong l in Global.Config.DeveloperIds) { eventSystem.AddDeveloper(l); } bot.Client.JoinedGuild += Client_JoinedGuild; bot.Client.LeftGuild += Client_LeftGuild; bot.ShardConnect += Bot_OnShardConnect; bot.ShardDisconnect += Bot_OnShardDisconnect; }
// Start is called before the first frame update void Start() { gameController = GameController.GetComponent <GameController>(); eventSystem = GetComponentInChildren <EventSystem>(); }
/// <inheritdoc /> public MixedRealityPointerEventData(EventSystem eventSystem) : base(eventSystem) { }
void Start() { loadingIndicator.SetActive(false); system = EventSystem.current; }
internal void Update(Touch touch, EventSystem eventSystem) { switch (touch.phase) { case TouchPhase.Began: { if (begin) { Debug.LogError("invalid Begin"); return; } if (eventSystem != null && eventSystem.IsPointerOverGameObject(touch.fingerId)) { return; } begin = true; beginPos = touch.position; var e = new InputEvent() { sequenceId = this.sequenceId, id = this.id, type = InputEventType.Begin, position = touch.position, sender = this }; this.id++; beginStream.OnNext(e); } break; case TouchPhase.Moved: { if (!begin) { return; } var e = new InputEvent() { sequenceId = this.sequenceId, id = this.id, type = InputEventType.Move, position = touch.position, sender = this }; this.id++; moveStream.OnNext(e); } break; case TouchPhase.Ended: { if (!begin) { return; } begin = false; var e = new InputEvent() { sequenceId = this.sequenceId, id = this.id, type = InputEventType.End, position = touch.position, sender = this }; this.id = 0; endStream.OnNext(e); this.sequenceId++; } break; default: break; } }
public GamePadEventData(EventSystem eventSystem) : base(eventSystem) { }
public WindowStack(Canvas canvas, EventSystem eventSystem) { rootCanvas = canvas; this.eventSystem = eventSystem; }
/// <summary> /// Grabs reference to the current EventSystem /// </summary> protected virtual void Start() { EventSystem = EventSystem.current; }
private void Start() { gameOverUi.enabled = false; btn = GameObject.Find("PlayAgainButton").GetComponent <Button>(); eventSys = GameObject.Find("EventSystem").GetComponent <EventSystem>(); }