IEnumerator ReadySteadyGO()
    {
        yield return(new WaitForSeconds(1.0f));

        eventPanel.Rpc_Ready();
        yield return(new WaitForSeconds(1.0f));

        eventPanel.Rpc_Steady();
        yield return(new WaitForSeconds(1.0f));

        eventPanel.Rpc_Go();
        respawntime = 2.0f;
        isFrozen    = false;
        FreezeAllPlayerUpdate();
    }