IEnumerator ReadySteadyGO() { yield return(new WaitForSeconds(1.0f)); eventPanel.Rpc_Ready(); yield return(new WaitForSeconds(1.0f)); eventPanel.Rpc_Steady(); yield return(new WaitForSeconds(1.0f)); eventPanel.Rpc_Go(); respawntime = 2.0f; isFrozen = false; FreezeAllPlayerUpdate(); }