示例#1
0
 void Start()
 {
     EventMagaer.addEventListener(gameObject, EventTriggerType.BeginDrag, OnDrop);
     EventMagaer.addEventListener(gameObject, EventTriggerType.Drag, OnDrag);
     rt       = transform as RectTransform;
     canvasRt = transform.parent.transform as RectTransform;
 }
示例#2
0
    // Use this for initialization
    void Start()
    {
        m_item = meclone.GetComponent <item>();

        //button上挂一个事件监听
        EventMagaer.addEventListener(mebtn, EventTriggerType.PointerClick, clickme);
        EventMagaer.addEventListener(packbtn, EventTriggerType.PointerClick, clickpack);
    }
示例#3
0
    void Start()
    {
        EventMagaer.addEventListener(cancelbtn, EventTriggerType.PointerClick, cancel);
        m_item = gameObject.GetComponent <item>();

        m_item.ItemType = itemType.Brick;

        m_player = GameObject.FindWithTag("Player");
    }
示例#4
0
    // Use this for initialization
    void Start()
    {
        barparent = bar.parent as RectTransform;
        allwidth  = barparent.sizeDelta.x;
        Debug.Log("all" + allwidth);

        bar.sizeDelta = new Vector2(hp, 20);
        m_player      = GameObject.FindWithTag("Player");
        playerEn      = m_player.GetComponent <Entity>();

        //button上挂一个事件监听
        EventMagaer.addEventListener(mebtn, EventTriggerType.PointerClick, clickme);
    }
示例#5
0
    void Start()
    {
        EventMagaer.addEventListener(cancelBtn, EventTriggerType.PointerClick, cancel);
        m_player = GameObject.FindWithTag("Player");
        m_items  = m_player.GetComponent <itemManager>().m_items;

        Debug.Log(m_items.Count);
        for (int i = 0; i < m_items.Count; i++)
        {
            GameObject clone = Instantiate(itemclone);
            clone.transform.parent = cells.transform;
            RectTransform rt = clone.transform as RectTransform;
            rt.anchoredPosition = new Vector2(0, 0);
        }
    }
示例#6
0
 // Use this for initialization
 void Start()
 {
     EventMagaer.addEventListener(playbtn, EventTriggerType.PointerClick, playClick);
 }