/// <summary> /// 设置物体释放 /// </summary> public void SetObjectRelease() { OperateObjectHandler(); InputHand.HandStatus = MInputHandStatus.Idle; EventHandReleaseObject.SendListener(OperateObject.GrabObject, InputHand.HandIndex); EventHandReleaseObjectKey.SendListener(OperateObject.GrabObject, InputHand.HandIndex); }
/// <summary> /// 设置物体释放 /// </summary> public void SetObjectRelease() { HandleIdle(operaObject.FeaturesObject.operaType); InputHand.HandStatus = MInputHandStatus.Idle; OperateObject.HandStatus = MInputHandStatus.Idle; EventHandReleaseObjectKey.SendListener(OperateObject.GrabObject, InputHand.HandIndex); EventHandReleaseObject.SendListener(OperateObject.GrabObject, InputHand.HandIndex); }