/// <summary> /// 隐藏 /// </summary> public void OnInteractiveDisable() { EventHandGrabObject.RemoveListener(OnGrabObject); EventHandReleaseObject.RemoveListener(OnIdleObject); Search.dataManagers.Clear(); StopCoroutine(coroutineUpdate); coroutineUpdate = null; }
void Logout() { EventHandReleaseObject.RemoveListener(OnReleaseObject); EventHandGrabObject.RemoveListener(OnGrabObject); //Events.EventHandReleaseObject.RemoveListener(OnReleaseObject); //MCKinect.Events.KinectEventHandReleaseObject.RemoveListener(OnReleaseObject); //Events.EventHandGrabObject.RemoveListener(OnGrabObject); if (panel != null) { panel.onEnter.RemoveListener(OnPanelEnter); panel.onExit.RemoveListener(OnPanelExit); } }
void ontest() { gameObject.AddGrabObject(onGrab); gameObject.RemoveGrabObject(onGrab); gameObject.RemoveGrabObjectAll(); gameObject.AddReleaseObject(OnRelease); gameObject.RemoveReleaseObject(OnRelease); gameObject.RemoveReleaseObjectAll(); gameObject.AddRayTargetEnter(OnTargetEnter); gameObject.RemoveRayTargetEnter(OnTargetEnter); gameObject.RemoveRayTargetEnter(); gameObject.AddRayTargetExit(OnTargetExit); gameObject.RemoveRayTargetExit(); gameObject.RemoveRayTargetExit(OnTargetExit); EventHandRay.AddListener(onRay); EventHandRay.RemoveListener(onRay); EventHandRays.AddListener(OnRays); EventHandRays.RemoveListener(OnRays); EventHandStart.AddListener(onstart); EventHandStart.RemoveListener(onstart); EventHandStop.AddListener(onstop); EventHandStop.RemoveListener(onstop); EventHandUIRay.AddListener(onRay); EventHandUIRay.RemoveListener(onRay); EventCameraZoom.AddListener(onzoom); EventCameraZoom.RemoveListener(onzoom); EventCameraRotate.AddListener(onrotate); EventCameraRotate.RemoveListener(onrotate); EventHandGrabObject.AddListener(ongrabobject); EventHandGrabObject.RemoveListener(ongrabobject); EventHandReleaseObject.AddListener(onreleaseobject); EventHandReleaseObject.RemoveListener(onreleaseobject); EventHandGrabObjectKey.AddListener(gameObject, onGrab); EventHandGrabObjectKey.RemoveListener(gameObject, onGrab); EventHandReleaseObjectKey.AddListener(gameObject, OnRelease); EventHandReleaseObjectKey.RemoveListener(gameObject, OnRelease); EventHandRayTarget.AddListener(onraytarget); EventHandRayTarget.RemoveListener(onraytarget); EventHandRayTargetEnter.AddListener(gameObject, OnTargetEnter); EventHandRayTargetEnter.RemoveListener(gameObject, OnTargetEnter); EventHandRayTargetExit.AddListener(gameObject, OnTargetExit); EventHandRayTargetExit.RemoveListener(gameObject, OnTargetExit); EventHandUIRayEnter.AddListener(gameObject, onuienter); EventHandUIRayEnter.RemoveListener(gameObject, onuienter); EventHandUIRayExit.AddListener(gameObject, onuiexit); EventHandUIRayExit.RemoveListener(gameObject, onuiexit); EventHandUIRay.AddListener(onRay); EventHandUIRay.RemoveListener(onRay); }
public void OnDestroy() { EventHandGrabObject.RemoveListener(OnGrab); EventHandReleaseObject.RemoveListener(OnIdle); }
private void OnDestroy() { EventHandReleaseObject.RemoveListener(HandIdle); }