示例#1
0
 internal static void InvokeTimeOfDayChanged(object sender, EventArgs eventArgs)
 {
     EventCommon.SafeInvoke(TimeOfDayChanged, null, new EventArgsIntChanged(0, 0));
 }
示例#2
0
 internal static void InvokeDayOfMonthChanged(object sender, EventArgs eventArgs)
 {
     EventCommon.SafeInvoke(DayOfMonthChanged, null, new EventArgsIntChanged(0, 0));
 }
示例#3
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 internal static void InvokeMenuChanged(object sender, EventArgs eventArgs)
 {
     EventCommon.SafeInvoke(MenuChanged, null, new EventArgsClickableMenuChanged(null, Game1.activeClickableMenu));
 }
示例#4
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 internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
 {
     EventCommon.SafeInvoke(LoadedGame, null, loaded);
 }
示例#5
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 internal static void InvokeLeveledUp(object sender, EventArgsOnLevelUp eventArgsOnLevelUp)
 {
     EventCommon.SafeInvoke(LeveledUp, sender, new EventArgsLevelUp(eventArgsOnLevelUp.Which, eventArgsOnLevelUp.NewLevel));
 }
示例#6
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 internal static void InvokeInventoryChanged(object sender, EventArgsOnItemAddedToInventory eventArgsOnItemAddedToInventory)
 {
     EventCommon.SafeInvoke(InventoryChanged, sender, new EventArgsInventoryChanged(null, null));
 }
示例#7
0
 internal static void InvokeFarmerChanged(object sender, EventArgs eventArgs)
 {
     EventCommon.SafeInvoke(FarmerChanged, sender, new EventArgsFarmerChanged(null, Game1.player));
 }