internal static void InvokeTimeOfDayChanged(object sender, EventArgs eventArgs) { EventCommon.SafeInvoke(TimeOfDayChanged, null, new EventArgsIntChanged(0, 0)); }
internal static void InvokeDayOfMonthChanged(object sender, EventArgs eventArgs) { EventCommon.SafeInvoke(DayOfMonthChanged, null, new EventArgsIntChanged(0, 0)); }
internal static void InvokeMenuChanged(object sender, EventArgs eventArgs) { EventCommon.SafeInvoke(MenuChanged, null, new EventArgsClickableMenuChanged(null, Game1.activeClickableMenu)); }
internal static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded) { EventCommon.SafeInvoke(LoadedGame, null, loaded); }
internal static void InvokeLeveledUp(object sender, EventArgsOnLevelUp eventArgsOnLevelUp) { EventCommon.SafeInvoke(LeveledUp, sender, new EventArgsLevelUp(eventArgsOnLevelUp.Which, eventArgsOnLevelUp.NewLevel)); }
internal static void InvokeInventoryChanged(object sender, EventArgsOnItemAddedToInventory eventArgsOnItemAddedToInventory) { EventCommon.SafeInvoke(InventoryChanged, sender, new EventArgsInventoryChanged(null, null)); }
internal static void InvokeFarmerChanged(object sender, EventArgs eventArgs) { EventCommon.SafeInvoke(FarmerChanged, sender, new EventArgsFarmerChanged(null, Game1.player)); }