public override void Run(Combat.Character character) { Int32 time = EvaluationHelper.AsInt32(character, Time, 1); Int32 target_id = EvaluationHelper.AsInt32(character, TargetId, Int32.MinValue); Vector2 offset = EvaluationHelper.AsVector2(character, Position, new Vector2(0, 0)); foreach (Combat.Character target in character.GetTargets(target_id)) { switch (BindPosition) { case BindToTargetPostion.Mid: offset += target.BasePlayer.Constants.Midposition; break; case BindToTargetPostion.Head: offset += target.BasePlayer.Constants.Headposition; break; case BindToTargetPostion.None: case BindToTargetPostion.Foot: default: break; } character.Bind.Set(target, offset, time, 0, false); break; } }
public override void Run(Combat.Character character) { var time = EvaluationHelper.AsInt32(character, Time, 1); var targetId = EvaluationHelper.AsInt32(character, TargetId, int.MinValue); var position = EvaluationHelper.AsVector2(character, Position, new Vector2(0, 0)); foreach (var target in character.GetTargets(targetId)) { target.Bind.Set(character, position, time, 0, true); } }
public override void Run(Combat.Character character) { var angle = EvaluationHelper.AsSingle(character, Angle, character.DrawingAngle); character.DrawingAngle = angle; character.AngleDraw = true; var scale = EvaluationHelper.AsVector2(character, Scale, null); if (scale != null) { character.DrawScale = scale.Value; } }
public override void Run(Combat.Character character) { Combat.Helper helper = character as Combat.Helper; if (helper == null) { return; } Int32 time = EvaluationHelper.AsInt32(character, Time, 1); Int32 facing = EvaluationHelper.AsInt32(character, Facing, 0); Vector2 offset = EvaluationHelper.AsVector2(character, Position, new Vector2(0, 0)); helper.Bind.Set(helper.BasePlayer, offset, time, facing, false); }
public override void Run(Combat.Character character) { var helper = character as Combat.Helper; if (helper == null) { return; } var time = EvaluationHelper.AsInt32(character, Time, 1); var facing = EvaluationHelper.AsInt32(character, Facing, 0); var offset = EvaluationHelper.AsVector2(character, Position, new Vector2(0, 0)); helper.Bind.Set(helper.Parent, offset, time, facing, false); }
public override void Run(Combat.Character character) { Combat.ProjectileData data = new Combat.ProjectileData(); if (HitAttribute != null) { data.HitDef = new Combat.HitDefinition(); SetHitDefinition(character, data.HitDef); } data.ProjectileId = EvaluationHelper.AsInt32(character, ProjectileId, 0); data.AnimationNumber = EvaluationHelper.AsInt32(character, ProjectileAnimationNumber, 0); data.HitAnimationNumber = EvaluationHelper.AsInt32(character, ProjectileHitAnimationNumber, -1); data.RemoveAnimationNumber = EvaluationHelper.AsInt32(character, ProjectileRemoveAnimationNumber, data.HitAnimationNumber); data.CancelAnimationNumber = EvaluationHelper.AsInt32(character, ProjectileRemoveAnimationNumber, data.RemoveAnimationNumber); data.Scale = EvaluationHelper.AsVector2(character, ProjectileScale, Vector2.One); data.RemoveOnHit = EvaluationHelper.AsBoolean(character, ProjectileRemoveOnHit, true); data.RemoveTimeout = EvaluationHelper.AsInt32(character, ProjectileRemoveTime, -1); data.InitialVelocity = EvaluationHelper.AsVector2(character, ProjectileVelocity, Vector2.Zero); data.RemoveVelocity = EvaluationHelper.AsVector2(character, ProjectileRemoveVelocity, Vector2.Zero); data.Acceleration = EvaluationHelper.AsVector2(character, ProjectileAcceleration, Vector2.Zero); data.VelocityMultiplier = EvaluationHelper.AsVector2(character, ProjectileVelocityMultiplier, Vector2.One); data.HitsBeforeRemoval = EvaluationHelper.AsInt32(character, ProjectileHits, 1); data.TimeBetweenHits = EvaluationHelper.AsInt32(character, ProjectileMissTime, 0); data.Priority = EvaluationHelper.AsInt32(character, ProjectilePriority, 1); data.SpritePriority = EvaluationHelper.AsInt32(character, ProjectileSpritePriority, 3); data.ScreenEdgeBound = EvaluationHelper.AsInt32(character, ProjectileScreenBound, 40); data.StageEdgeBound = EvaluationHelper.AsInt32(character, ProjectileStageBound, 40); Point heightbounds = EvaluationHelper.AsPoint(character, ProjectileHeightBound, new Point(-240, 1)); data.HeightLowerBound = heightbounds.X; data.HeightUpperBound = heightbounds.Y; data.CreationOffset = (Vector2)EvaluationHelper.AsPoint(character, ProjectileCreationOffset, new Point(0, 0)); data.PositionType = ProjectileCreationPositionType; data.ShadowColor = new Color(EvaluationHelper.AsVector3(character, ProjectileShadow, Vector3.Zero)); data.SuperPauseMoveTime = EvaluationHelper.AsInt32(character, ProjectileSuperPauseTime, 0); data.PauseMoveTime = EvaluationHelper.AsInt32(character, ProjectilePauseTime, 0); data.AfterImageTime = EvaluationHelper.AsInt32(character, ProjectileAfterImageTime, 1); data.AfterImageNumberOfFrames = EvaluationHelper.AsInt32(character, ProjectileAfterImageNumberOfFrames, 20); Int32 basecolor = EvaluationHelper.AsInt32(character, ProjectileAfterImagePaletteColor, 255); data.AfterImageBaseColor = Vector3.Clamp(new Vector3(basecolor) / 255.0f, Vector3.Zero, Vector3.One); data.AfterImageInvertColor = EvaluationHelper.AsBoolean(character, ProjectileAfterImagePaletteColorInversion, false); Vector3 brightness = EvaluationHelper.AsVector3(character, ProjectileAfterImagePaletteColorBrightness, new Vector3(30, 30, 30)); data.AfterImagePreAddColor = Vector3.Clamp(brightness / 255.0f, Vector3.Zero, Vector3.One); Vector3 contrast = EvaluationHelper.AsVector3(character, ProjectileAfterImagePaletteColorContrast, new Vector3(255, 255, 255)); data.AfterImageConstrast = Vector3.Clamp(contrast / 255.0f, Vector3.Zero, new Vector3(Single.MaxValue)); Vector3 postcolor = EvaluationHelper.AsVector3(character, ProjectileAfterImagePalettePostBrightness, new Vector3(0, 0, 0)); data.AfterImagePostAddColor = Vector3.Clamp(postcolor / 255.0f, Vector3.Zero, Vector3.One); Vector3 coloradd = EvaluationHelper.AsVector3(character, ProjectileAfterImagePaletteColorAdd, new Vector3(10, 10, 25)); data.AfterImagePaletteColorAdd = Vector3.Clamp(coloradd / 255.0f, Vector3.Zero, Vector3.One); Vector3 colormul = EvaluationHelper.AsVector3(character, ProjectileAfterImagePaletteColorMultiply, new Vector3(.65f, .65f, .75f)); data.AfterImagePaletteColorMul = Vector3.Clamp(colormul, Vector3.Zero, new Vector3(Single.MaxValue)); data.AfterImageTimeGap = EvaluationHelper.AsInt32(character, ProjectileAfterImageTimeGap, 1); data.AfterImageFrameGap = EvaluationHelper.AsInt32(character, ProjectileAfterImageFrameGap, 4); data.AfterImageTransparency = ProjectileAfterImageTransparency; Combat.Projectile projectile = new Combat.Projectile(character.Engine, character, data); projectile.Engine.Entities.Add(projectile); }
Combat.ModifyExplodData CreateModifyExplodData(Combat.Character character) { if (character == null) { throw new ArgumentNullException("character"); } Int32? animationnumber = EvaluationHelper.AsInt32(character, AnimationNumber, null); Int32? id = EvaluationHelper.AsInt32(character, Id, null); Point? location = EvaluationHelper.AsPoint(character, Position, null); Int32? horizfacing = EvaluationHelper.AsInt32(character, Facing, null); Int32? vertfacing = EvaluationHelper.AsInt32(character, VerticalFacing, null); Int32? bindtime = EvaluationHelper.AsInt32(character, BindTime, null); Vector2?velocity = EvaluationHelper.AsVector2(character, Velocity, null); Vector2?acceleration = EvaluationHelper.AsVector2(character, Acceleration, null); Point? randomdisplacement = EvaluationHelper.AsPoint(character, RandomDisplacement, null); Int32? removetime = EvaluationHelper.AsInt32(character, RemoveTime, null); Boolean?supermove = EvaluationHelper.AsBoolean(character, Supermove, null); Int32? supermovetime = EvaluationHelper.AsInt32(character, SupermoveTime, null); Int32? pausetime = EvaluationHelper.AsInt32(character, PauseMoveTime, null); Vector2?scale = EvaluationHelper.AsVector2(character, Scale, null); Int32? spritepriority = EvaluationHelper.AsInt32(character, SpritePriority, null); Boolean?ontop = EvaluationHelper.AsBoolean(character, DrawOnTop, null); Boolean?ownpalette = EvaluationHelper.AsBoolean(character, OwnPalette, null); Boolean?removeongethit = EvaluationHelper.AsBoolean(character, RemoveOnGetHit, null); Boolean?ignorehitpause = EvaluationHelper.AsBoolean(character, ExplodIgnoreHitPause, null); Point? alpha = EvaluationHelper.AsPoint(character, Alpha, null); if (id == null) { return(null); } SpriteEffects?flip = null; if (horizfacing != null || vertfacing != null) { flip = SpriteEffects.None; } if (horizfacing == -1) { flip ^= SpriteEffects.FlipHorizontally; } if (vertfacing == -1) { flip ^= SpriteEffects.FlipVertically; } Blending?transparency = Transparency; if (transparency != null && transparency.Value.BlendType == BlendType.Add && transparency.Value.SourceFactor == 0 && transparency.Value.DestinationFactor == 0) { if (alpha != null) { transparency = new Blending(BlendType.Add, alpha.Value.X, alpha.Value.Y); } else { transparency = new Blending(); } } Combat.ModifyExplodData data = new Combat.ModifyExplodData(); data.CommonAnimation = EvaluationHelper.IsCommon(AnimationNumber, false); data.AnimationNumber = animationnumber; data.Id = id.Value; data.RemoveTime = removetime; data.Location = (Vector2?)location; data.PositionType = PositionType; data.Velocity = velocity; data.Acceleration = acceleration; data.Flip = flip; data.BindTime = bindtime; data.Random = randomdisplacement; data.SuperMove = supermove; data.SuperMoveTime = supermovetime; data.PauseTime = pausetime; data.Scale = scale; data.SpritePriority = spritepriority; data.DrawOnTop = ontop; data.OwnPalFx = ownpalette; data.RemoveOnGetHit = removeongethit; data.IgnoreHitPause = ignorehitpause; data.Transparency = transparency; return(data); }
protected void SetHitDefinition(Combat.Character character, Combat.HitDefinition hitdef) { if (character == null) { throw new ArgumentNullException(nameof(character)); } if (hitdef == null) { throw new ArgumentNullException(nameof(hitdef)); } var defaulthitspark = EvaluationHelper.AsInt32(character, character.BasePlayer.Constants.DefaultSparkNumber, -1); var defaultplayerhitspark = !EvaluationHelper.IsCommon(character.BasePlayer.Constants.DefaultSparkNumber, true); var defaultguardspark = EvaluationHelper.AsInt32(character, character.BasePlayer.Constants.DefaultGuardSparkNumber, -1); var defaultplayerguardspark = !EvaluationHelper.IsCommon(character.BasePlayer.Constants.DefaultGuardSparkNumber, true); hitdef.HitAttribute = HitAttribute; hitdef.HitFlag = HitFlag; hitdef.GuardFlag = GuardFlag; hitdef.Targeting = Targetting; hitdef.GroundAnimationType = HitAnimationType; hitdef.AirAnimationType = AirHitAnimationType; hitdef.FallAnimationType = FallHitAnimationType; hitdef.HitPriority = Priority; var damage = EvaluationHelper.AsPoint(character, Damage, new Point(0, 0)); hitdef.HitDamage = damage.X; hitdef.GuardDamage = damage.Y; var pauseshaketime = EvaluationHelper.AsPoint(character, PauseTime, new Point(0, 0)); hitdef.PauseTime = pauseshaketime.X; hitdef.ShakeTime = pauseshaketime.Y; var guardpauseshaketime = EvaluationHelper.AsPoint(character, GuardPauseTime, pauseshaketime); hitdef.GuardPauseTime = guardpauseshaketime.X; hitdef.GuardShakeTime = guardpauseshaketime.Y; hitdef.PlayerSpark = !EvaluationHelper.IsCommon(SparkNumber, !defaultplayerhitspark); hitdef.SparkAnimation = EvaluationHelper.AsInt32(character, SparkNumber, defaulthitspark); hitdef.GuardPlayerSpark = !EvaluationHelper.IsCommon(GuardSparkNumber, !defaultplayerguardspark); hitdef.GuardSparkAnimation = EvaluationHelper.AsInt32(character, GuardSparkNumber, defaultguardspark); hitdef.SparkStartPosition = (Vector2)EvaluationHelper.AsPoint(character, SparkPosition, new Point(0, 0)); hitdef.PlayerSound = !EvaluationHelper.IsCommon(HitSound, true); hitdef.HitSoundId = EvaluationHelper.AsSoundId(character, HitSound, SoundId.Invalid); hitdef.GuardPlayerSound = !EvaluationHelper.IsCommon(GuardHitSound, true); hitdef.GuardSoundId = EvaluationHelper.AsSoundId(character, GuardHitSound, SoundId.Invalid); hitdef.GroundAttackEffect = GroundAttackEffect; hitdef.AirAttackEffect = AirAttackEffect; hitdef.GroundHitTime = EvaluationHelper.AsInt32(character, GroundHitTime, 0); hitdef.DownHitTime = EvaluationHelper.AsInt32(character, DownHitTime, 0); hitdef.GuardHitTime = EvaluationHelper.AsInt32(character, GuardHitTime, hitdef.GroundHitTime); hitdef.AirHitTime = EvaluationHelper.AsInt32(character, AirHitTime, 20); hitdef.GroundSlideTime = EvaluationHelper.AsInt32(character, GroundSlideTime, 0); hitdef.GuardSlideTime = EvaluationHelper.AsInt32(character, GroundSlideTime, hitdef.GuardHitTime); hitdef.GuardControlTime = EvaluationHelper.AsInt32(character, GuardControlTime, hitdef.GuardSlideTime); hitdef.AirGuardControlTime = EvaluationHelper.AsInt32(character, AirGuardControlTime, hitdef.GuardControlTime); hitdef.GuardDistance = EvaluationHelper.AsInt32(character, GuardDistance, character.BasePlayer.Constants.Attackdistance); hitdef.YAcceleration = EvaluationHelper.AsSingle(character, VerticalAcceleration, 0.35f); hitdef.GroundVelocity = EvaluationHelper.AsVector2(character, GroundVelocity, Vector2.Zero); hitdef.GroundGuardVelocity = new Vector2(EvaluationHelper.AsSingle(character, GuardVelocity, hitdef.GroundVelocity.X), 0); hitdef.AirVelocity = EvaluationHelper.AsVector2(character, AirVelocity, Vector2.Zero); hitdef.DownVelocity = EvaluationHelper.AsVector2(character, DownVelocity, hitdef.AirVelocity); hitdef.AirGuardVelocity = EvaluationHelper.AsVector2(character, AirGuardVelocity, hitdef.AirVelocity * new Vector2(1.5f, 0.5f)); hitdef.GroundCornerPush = EvaluationHelper.AsSingle(character, GroundCornerPushOff, hitdef.HitAttribute.HasHeight(AttackStateType.Air) ? 0.0f : hitdef.GroundGuardVelocity.X * 1.3f); hitdef.AirCornerPush = EvaluationHelper.AsSingle(character, AirCornerPushOff, hitdef.GroundCornerPush); hitdef.DownCornerPush = EvaluationHelper.AsSingle(character, DownCornerPushOff, hitdef.GroundCornerPush); hitdef.GuardCornerPush = EvaluationHelper.AsSingle(character, GuardCornerPushOff, hitdef.GroundCornerPush); hitdef.AirGuardCornerPush = EvaluationHelper.AsSingle(character, AirGuardCornerPushOff, hitdef.GroundCornerPush); hitdef.JugglePointsNeeded = EvaluationHelper.AsInt32(character, JugglePointsNeeded, 0); hitdef.MininumDistance = EvaluationHelper.AsPoint(character, MinimumDistance, null); hitdef.MaximumDistance = EvaluationHelper.AsPoint(character, MaximumDistance, null); hitdef.SnapLocation = EvaluationHelper.AsPoint(character, Snap, null); hitdef.P1SpritePriority = EvaluationHelper.AsInt32(character, P1SpritePriority, 1); hitdef.P2SpritePriority = EvaluationHelper.AsInt32(character, P2SpritePriority, 0); hitdef.P1Facing = EvaluationHelper.AsInt32(character, P1Facing, 0); hitdef.P1GetP2Facing = EvaluationHelper.AsInt32(character, P1GetP2Facing, 0); hitdef.P2Facing = EvaluationHelper.AsInt32(character, P2Facing, 0); hitdef.P1NewState = EvaluationHelper.AsInt32(character, P1StateNumber, null); hitdef.P2NewState = EvaluationHelper.AsInt32(character, P2StateNumber, null); hitdef.P2UseP1State = EvaluationHelper.AsBoolean(character, P2GetP1StateNumber, true); hitdef.ForceStand = EvaluationHelper.AsBoolean(character, ForceStand, hitdef.GroundVelocity.Y != 0 ? true : false); hitdef.Fall = EvaluationHelper.AsBoolean(character, Fall, false); hitdef.AirFall = EvaluationHelper.AsBoolean(character, AirFall, hitdef.Fall); hitdef.FallVelocityX = EvaluationHelper.AsSingle(character, FallXVelocity, null); hitdef.FallVelocityY = EvaluationHelper.AsSingle(character, FallYVelocity, -4.5f); hitdef.FallCanRecover = EvaluationHelper.AsBoolean(character, FallCanRecover, true); hitdef.FallRecoverTime = EvaluationHelper.AsInt32(character, FallRecoverTime, 4); hitdef.FallDamage = EvaluationHelper.AsInt32(character, FallDamage, 0); hitdef.DownBounce = EvaluationHelper.AsBoolean(character, DownBounce, false); hitdef.TargetId = EvaluationHelper.AsInt32(character, TargetId, 0); hitdef.ChainId = EvaluationHelper.AsInt32(character, ChainId, -1); var nochainid = EvaluationHelper.AsPoint(character, NoChainId, new Point(-1, -1)); hitdef.NoChainId1 = nochainid.X; hitdef.NoChainId2 = nochainid.Y; hitdef.HitOnce = EvaluationHelper.AsBoolean(character, HitOnce, hitdef.HitAttribute.HasData(new Combat.HitType(AttackClass.Throw, AttackPower.All)) ? true : false); hitdef.CanKill = EvaluationHelper.AsBoolean(character, CanKill, true); hitdef.CanGuardKill = EvaluationHelper.AsBoolean(character, CanGuardKill, true); hitdef.CanFallKill = EvaluationHelper.AsBoolean(character, CanFallKill, true); hitdef.NumberOfHits = EvaluationHelper.AsInt32(character, NumberOfHits, 1); if (P1PowerIncrease != null) { var statepower = P1PowerIncrease.Evaluate(character); if (statepower.Length > 0 && statepower[0].NumberType != NumberType.None) { hitdef.P1HitPowerAdjustment = statepower[0].IntValue; } else { hitdef.P1HitPowerAdjustment = (int)(hitdef.HitDamage * 0.7f); } if (statepower.Length > 1 && statepower[1].NumberType != NumberType.None) { hitdef.P1GuardPowerAdjustment = statepower[1].IntValue; } else { hitdef.P1GuardPowerAdjustment = (int)(hitdef.P1HitPowerAdjustment * 0.5f); } } if (P2PowerIncrease != null) { var p2power = P2PowerIncrease.Evaluate(character); if (p2power.Length > 0 && p2power[0].NumberType != NumberType.None) { hitdef.P2HitPowerAdjustment = p2power[0].IntValue; } else { hitdef.P2HitPowerAdjustment = (int)(hitdef.HitDamage * 0.6f); } if (p2power.Length > 1 && p2power[1].NumberType != NumberType.None) { hitdef.P2GuardPowerAdjustment = p2power[1].IntValue; } else { hitdef.P2GuardPowerAdjustment = (int)(hitdef.P2HitPowerAdjustment * 0.5f); } } hitdef.PalFxTime = EvaluationHelper.AsInt32(character, PaletteColorTime, 0); hitdef.PalFxAdd = EvaluationHelper.AsVector3(character, PaletteColorAdd, new Vector3(0, 0, 0)); hitdef.PalFxMul = EvaluationHelper.AsVector3(character, PaletteColorMultiply, new Vector3(255, 255, 255)); hitdef.PalFxBaseColor = EvaluationHelper.AsInt32(character, PaletteColor, 255) / 255.0f; hitdef.PalFxInvert = EvaluationHelper.AsBoolean(character, PaletteColorInversion, false); hitdef.PalFxSinAdd = EvaluationHelper.AsVector4(character, PaletteColorSineAdd, new Vector4(0, 0, 0, 1)); hitdef.EnvShakeTime = EvaluationHelper.AsInt32(character, ShakeTime, 0); hitdef.EnvShakeFrequency = Misc.Clamp(EvaluationHelper.AsSingle(character, ShakeFrequency, 60), 0, 180); hitdef.EnvShakeAmplitude = EvaluationHelper.AsInt32(character, ShakeAmplitude, -4); hitdef.EnvShakePhase = EvaluationHelper.AsSingle(character, ShakePhaseOffset, hitdef.EnvShakeFrequency >= 90 ? 0 : 90); hitdef.EnvShakeFallTime = EvaluationHelper.AsInt32(character, FallShakeTime, 0); hitdef.EnvShakeFallFrequency = Misc.Clamp(EvaluationHelper.AsSingle(character, FallShakeFrequency, 60), 0, 180); hitdef.EnvShakeFallAmplitude = EvaluationHelper.AsInt32(character, FallShakeAmplitude, -4); hitdef.EnvShakeFallPhase = EvaluationHelper.AsSingle(character, FallShakePhaseOffset, hitdef.EnvShakeFallFrequency >= 90 ? 0 : 90); }
void ApplyState(State state) { if (state == null) { throw new ArgumentNullException("state"); } m_persistencemap.Clear(); if (state.Physics != Physics.Unchanged) { Character.Physics = state.Physics; } if (state.StateType != StateType.Unchanged) { Character.StateType = state.StateType; } if (state.MoveType != MoveType.Unchanged) { Character.MoveType = state.MoveType; } Int32?playercontrol = EvaluationHelper.AsInt32(m_character, state.PlayerControl, null); if (playercontrol != null) { Character.PlayerControl = (playercontrol > 0) ? PlayerControl.InControl : PlayerControl.NoControl; } Int32?animationnumber = EvaluationHelper.AsInt32(m_character, state.AnimationNumber, null); if (animationnumber != null) { Character.SetLocalAnimation(animationnumber.Value, 0); } Int32?spritepriority = EvaluationHelper.AsInt32(m_character, state.SpritePriority, null); if (spritepriority != null) { Character.DrawOrder = spritepriority.Value; } Int32?power = EvaluationHelper.AsInt32(m_character, state.Power, null); if (power != null) { Character.BasePlayer.Power += power.Value; } Vector2?velocity = EvaluationHelper.AsVector2(m_character, state.Velocity, null); if (velocity != null) { Character.CurrentVelocity = velocity.Value; } Boolean hitdefpersistance = EvaluationHelper.AsBoolean(m_character, state.HitdefPersistance, false); if (hitdefpersistance == false) { Character.OffensiveInfo.ActiveHitDef = false; Character.OffensiveInfo.HitPauseTime = 0; } Boolean movehitpersistance = EvaluationHelper.AsBoolean(m_character, state.MovehitPersistance, false); if (movehitpersistance == false) { Character.OffensiveInfo.MoveReversed = 0; Character.OffensiveInfo.MoveHit = 0; Character.OffensiveInfo.MoveGuarded = 0; Character.OffensiveInfo.MoveContact = 0; } Boolean hitcountpersistance = EvaluationHelper.AsBoolean(m_character, state.HitCountPersistance, false); if (hitcountpersistance == false) { Character.OffensiveInfo.HitCount = 0; Character.OffensiveInfo.UniqueHitCount = 0; } }
private Combat.ExplodData CreateExplodData(Combat.Character character) { if (character == null) { throw new ArgumentNullException(nameof(character)); } var animationnumber = EvaluationHelper.AsInt32(character, AnimationNumber, null); var id = EvaluationHelper.AsInt32(character, Id, -1); var location = EvaluationHelper.AsPoint(character, Position, new Point(0, 0)); var horizfacing = EvaluationHelper.AsInt32(character, Facing, 1); var vertfacing = EvaluationHelper.AsInt32(character, VerticalFacing, 1); var bindtime = EvaluationHelper.AsInt32(character, BindTime, 0); var velocity = EvaluationHelper.AsVector2(character, Velocity, new Vector2(0, 0)); var acceleration = EvaluationHelper.AsVector2(character, Acceleration, new Vector2(0, 0)); var randomdisplacement = EvaluationHelper.AsPoint(character, RandomDisplacement, new Point(0, 0)); var removetime = EvaluationHelper.AsInt32(character, RemoveTime, -2); var supermove = EvaluationHelper.AsBoolean(character, Supermove, false); var supermovetime = EvaluationHelper.AsInt32(character, SupermoveTime, 0); var pausetime = EvaluationHelper.AsInt32(character, PauseMoveTime, 0); var scale = EvaluationHelper.AsVector2(character, Scale, new Vector2(1, 1)); var spritepriority = EvaluationHelper.AsInt32(character, SpritePriority, 0); var ontop = EvaluationHelper.AsBoolean(character, DrawOnTop, false); var ownpalette = EvaluationHelper.AsBoolean(character, OwnPalette, false); var removeongethit = EvaluationHelper.AsBoolean(character, RemoveOnGetHit, false); var ignorehitpause = EvaluationHelper.AsBoolean(character, ExplodIgnoreHitPause, true); var alpha = EvaluationHelper.AsPoint(character, Alpha, null); if (animationnumber == null) { return(null); } var flip = SpriteEffects.None; if (horizfacing == -1) { flip ^= SpriteEffects.FlipHorizontally; } if (vertfacing == -1) { flip ^= SpriteEffects.FlipVertically; } var transparency = Transparency; if (transparency.BlendType == BlendType.Add && transparency.SourceFactor == 0 && transparency.DestinationFactor == 0) { if (alpha != null) { transparency = new Blending(BlendType.Add, alpha.Value.X, alpha.Value.Y); } else { transparency = new Blending(); } } var data = new Combat.ExplodData(); data.CommonAnimation = EvaluationHelper.IsCommon(AnimationNumber, false); data.AnimationNumber = animationnumber.Value; data.Id = id; data.RemoveTime = removetime; data.Location = (Vector2)location; data.PositionType = PositionType; data.Velocity = velocity; data.Acceleration = acceleration; data.Flip = flip; data.BindTime = bindtime; data.Random = randomdisplacement; data.SuperMove = supermove; data.SuperMoveTime = supermovetime; data.PauseTime = pausetime; data.Scale = scale; data.SpritePriority = spritepriority; data.DrawOnTop = ontop; data.OwnPalFx = ownpalette; data.RemoveOnGetHit = removeongethit; data.IgnoreHitPause = ignorehitpause; data.Transparency = transparency; return(data); }