private void ResetState() { //PopulationComponent.ResetState(); EvalComponent.ResetState(); List <Tuple <List <List <Vector3> >, List <List <float> >, List <List <Vector3> > > > CurrentPopulationDNA; List <float> scorelist = new List <float>(); //ReplUtils.LoadSimmulation("save0", out CurrentPopulationDNA, out scorelist); //PopulationComponent.SetDNA(CurrentPopulationDNA); SceneManager.LoadScene(SceneManager.GetActiveScene().name); }