示例#1
0
    private void ResetState()
    {
        //PopulationComponent.ResetState();
        EvalComponent.ResetState();
        List <Tuple <List <List <Vector3> >, List <List <float> >, List <List <Vector3> > > > CurrentPopulationDNA;
        List <float> scorelist = new List <float>();

        //ReplUtils.LoadSimmulation("save0", out CurrentPopulationDNA, out scorelist);
        //PopulationComponent.SetDNA(CurrentPopulationDNA);

        SceneManager.LoadScene(SceneManager.GetActiveScene().name);
    }