示例#1
0
 private void AddProgress(ConcurrentProgressCache concurrentProgress, Evaluation evaluation, Session session)
 {
     if (evaluation.ActorType != Common.ActorType.Group && !_evaluationController.IsAlreadyCompleted(evaluation, session.ActorId))
     {
         var progressValue = _evaluationController.EvaluateProgress(evaluation, session.ActorId);
         concurrentProgress.AddProgress(session.GameId, session.ActorId, evaluation, progressValue);
     }
 }