public GC1_EvadeState(FiniteStateMachine stateMachine, Entity entity, string animName, EvadeStateData stateData, GoyeCombat1 enemy) : base(stateMachine, entity, animName, stateData) { this.enemy = enemy; cooldownTimer = -1f; }
public EvadeState(FiniteStateMachine stateMachine, Entity entity, string animName, EvadeStateData stateData) : base(stateMachine, entity, animName) { this.data = stateData; }
public SME1_EvadeState(FiniteStateMachine stateMachine, Entity entity, string animName, EvadeStateData stateData, SlowMutantElite1 enemy) : base(stateMachine, entity, animName, stateData) { this.enemy = enemy; cooldownTimer = -1f; }