public GC1_EvadeState(FiniteStateMachine stateMachine, Entity entity, string animName, EvadeStateData stateData, GoyeCombat1 enemy) : base(stateMachine, entity, animName, stateData)
 {
     this.enemy    = enemy;
     cooldownTimer = -1f;
 }
Пример #2
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 public EvadeState(FiniteStateMachine stateMachine, Entity entity, string animName, EvadeStateData stateData) : base(stateMachine, entity, animName)
 {
     this.data = stateData;
 }
Пример #3
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 public SME1_EvadeState(FiniteStateMachine stateMachine, Entity entity, string animName, EvadeStateData stateData, SlowMutantElite1 enemy) : base(stateMachine, entity, animName, stateData)
 {
     this.enemy    = enemy;
     cooldownTimer = -1f;
 }