public static int get_Properties(IntPtr l) { int result; try { EquipmentEnchantNetTask equipmentEnchantNetTask = (EquipmentEnchantNetTask)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, equipmentEnchantNetTask.Properties); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_NewResonanceId(IntPtr l) { int result; try { EquipmentEnchantNetTask equipmentEnchantNetTask = (EquipmentEnchantNetTask)LuaObject.checkSelf(l); int newResonanceId; LuaObject.checkType(l, 2, out newResonanceId); equipmentEnchantNetTask.NewResonanceId = newResonanceId; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Properties(IntPtr l) { int result; try { EquipmentEnchantNetTask equipmentEnchantNetTask = (EquipmentEnchantNetTask)LuaObject.checkSelf(l); List <CommonBattleProperty> properties; LuaObject.checkType <List <CommonBattleProperty> >(l, 2, out properties); equipmentEnchantNetTask.Properties = properties; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ulong equipmentInstanceId; LuaObject.checkType(l, 2, out equipmentInstanceId); ulong enchantStoneInstanceId; LuaObject.checkType(l, 3, out enchantStoneInstanceId); EquipmentEnchantNetTask o = new EquipmentEnchantNetTask(equipmentInstanceId, enchantStoneInstanceId); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }