void Update()
    {
        if (!performingAction)
        {
            if (Input.GetButtonDown("Action") && focus != null)
            {
                focus.GetComponent <Interactable>().Interact();
                inventory.CloseInventory();
            }

            if (Input.GetKeyDown(KeyCode.I) && canUseInventory)
            {
                inventory.InventoryTrigger();
            }

            if (actionItem != null)
            {
                if (Input.GetButtonDown("UseItem"))
                {
                    actionItem.Action();
                }
                if (Input.GetKeyDown(KeyCode.R))
                {
                    //EquipmentManager.instance.Remove((int)actionItem.equipmentSlot);
                    inventory.CloseInventory();
                    actionItem = null;
                }
            } //if (actionItem != null)
        }     //if (!performingAction)
    }