private void UpdateEqalizerButtons(EqualizerPreset preset) { switch (preset) { case EqualizerPreset.Default: Device.BeginInvokeOnMainThread(() => { InitEqulizeralPresetButtons(); btnDefault.IsEnabled = true; btnDefault.Text = "Default - ON"; }); break; case EqualizerPreset.Rock: Device.BeginInvokeOnMainThread(() => { InitEqulizeralPresetButtons(); btnRock.IsEnabled = true; btnRock.Text = "Rock - ON"; }); break; case EqualizerPreset.Jazz: Device.BeginInvokeOnMainThread(() => { InitEqulizeralPresetButtons(); btnJazz.IsEnabled = true; btnJazz.Text = "Jazz - ON"; }); break; case EqualizerPreset.Folk: Device.BeginInvokeOnMainThread(() => { InitEqulizeralPresetButtons(); btnFolk.IsEnabled = true; btnFolk.Text = "Folk - ON"; }); break; case EqualizerPreset.Pop: Device.BeginInvokeOnMainThread(() => { InitEqulizeralPresetButtons(); btnPop.IsEnabled = true; btnPop.Text = "Pop - ON"; }); break; case EqualizerPreset.Classic: Device.BeginInvokeOnMainThread(() => { InitEqulizeralPresetButtons(); btnClassic.IsEnabled = true; btnClassic.Text = "Classic - ON"; }); break; } }
public void LoadPresets(bool force = false) { if (Presets.Count == 0 || force) { var groupInfo = new GroupInfo { OrderBy = "Name" }; Presets = Database.Main.GetObjects <EqualizerPreset>(groupInfo).OrderBy(x => x.Name).ToList(); if (Presets.Count == 0 || force) { foreach (var p in DefaultPresets) { p.Save(); } Presets = Database.Main.GetObjects <EqualizerPreset>(groupInfo); } EqualizerPreset preset = Presets.FirstOrDefault(x => x.Id == StateManager.Shared.GlobalEqualizerPreset); if (preset != null) { ApplyPreset(preset); } } }
public void SetPreset(EqualizerPreset preset) { if (preset == null) { return; } try { EqualizerManager.Shared.SaveCurrent(); shouldSave = false; Equalizer.Shared.CurrentPreset = preset; Settings.EqualizerPreset = preset.Id; for (int i = 0; i < preset.Values.Length; i++) { var value = preset.Values[i].Value; sliders[i].DoubleValue = value; EqualizerManager.Shared.SetGain((int)sliders[i].Tag, (float)value); } shouldSave = true; } catch (Exception ex) { Console.WriteLine(ex); } }
public async Task <List <EqualizerPreset> > GetPresetsAsync() { var presets = new List <EqualizerPreset>(); // First, get the builtin equalizer presets presets = await this.GetBuiltInPresetsAsync(); // Then, get custom equalizer presets var customPresets = await this.GetCustomEqualizerPresetsAsync(); foreach (var preset in customPresets) { // Give priority to built-in presets. If the user messed up and created a custom preset // file which has the same name as a built-in preset file, the custom file is ignored. if (!presets.Contains(preset)) { presets.Add(preset); } } // Sort the presets presets = presets.OrderBy((p) => p.Name.ToLower()).ToList(); // Insert manual preset in first position var manualPreset = new EqualizerPreset(Defaults.ManualPresetName, false); manualPreset.Load(ArrayUtils.ConvertArray(SettingsClient.Get <string>("Equalizer", "ManualPreset").Split(';'))); presets.Insert(0, manualPreset); return(presets); }
public static void LoadPresets(bool force = false) { if (Presets.Count == 0 || force) { var groupInfo = new GroupInfo { OrderBy = "Name" }; Presets = Database.Main.GetObjects <EqualizerPreset>(groupInfo).OrderBy(x => x.Name).ToList(); if (Presets.Count == 0 || force) { foreach (var p in DefaultPresets) { p.Save(); } Presets = Database.Main.GetObjects <EqualizerPreset>(groupInfo); } if (force) { EqualizerPreset preset = Presets.FirstOrDefault(x => x.Id == Settings.EqualizerPreset); if (preset != null) { CurrentPreset = preset; } } } }
public void Reset(EqualizerPreset preset) { var match = Equalizer.DefaultPresets.FirstOrDefault(x => x.GlobalId == preset.GlobalId) ?? new EqualizerPreset() { DoubleValues = new double[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, } }; for (var i = 0; i < preset.Values.Length; i++) { preset.Values[i].Value = match.Values[i].Value; } preset.Save(); ReloadPresets(); }
private void SetPreset(EqualizerPreset preset) { int PAYLOAD_LENGTH = 1; int PRESET_OFFSET = 0; byte[] payload = new byte[PAYLOAD_LENGTH]; payload[PRESET_OFFSET] = (byte)preset; CreateRequest(CreatePacket(GAIA.COMMAND_SET_EQ_CONTROL, payload)); }
static void ApplyPreset(EqualizerPreset preset) { for (int i = 0; i < preset.Values.Count(); i++) { var gain = (float)preset.Values[i].Value; Bands[i].Gain = gain; PlaybackManager.Shared.Player.UpdateBand(i, gain); } }
public void ApplyPreset(EqualizerPreset preset) { CurrentPreset = preset; for (int i = 0; i < preset.Values.Count(); i++) { var gain = (float)preset.Values[i].Value; Bands[i].Gain = gain; UpdateBand(i, gain); } }
public async Task SetIsEqualizerEnabledAsync(bool isEnabled) { this.isEqualizerEnabled = isEnabled; this.desiredPreset = await this.equalizerService.GetSelectedPresetAsync(); this.activePreset = isEnabled ? this.desiredPreset : new EqualizerPreset(); if (this.player != null) { this.player.ApplyFilter(this.activePreset.Bands); } }
public void ApplyPreset(EqualizerPreset preset) { this.desiredPreset = preset; if (this.isEqualizerEnabled) { this.activePreset = desiredPreset; if (this.player != null) { this.player.ApplyFilter(this.activePreset.Bands); } } }
public async Task <EqualizerPreset> GetSelectedPresetAsync() { var presets = await this.GetPresetsAsync(); string selectedPresetName = SettingsClient.Get <string>("Equalizer", "SelectedPreset"); EqualizerPreset selectedPreset = presets.Select((p) => p).Where((p) => p.Name == selectedPresetName).FirstOrDefault(); if (selectedPreset == null) { selectedPreset = new EqualizerPreset(Defaults.ManualPresetName, false); } return(selectedPreset); }
private void cboEqualizerPreset_SelectedIndexChanged(object sender, EventArgs e) { EqualizerPreset preset = cboEqualizerPreset.GetEnumValue <EqualizerPreset>(); foreach (Control ctrl in tlpEqualizer.Controls) { if (ctrl is ctrlTrackbar) { ctrl.Enabled = preset < EqualizerPreset.TwinFamicom60; } } AudioInfo audio = (AudioInfo)Entity; audio.EqualizerPreset = preset; switch (preset) { case EqualizerPreset.TwinFamicom: audio.Band1Gain = -44; audio.Band2Gain = -22; audio.Band3Gain = -10; audio.Band4Gain = -7; audio.Band5Gain = -3; audio.Band6Gain = 0; audio.Band7Gain = -2; audio.Band8Gain = -3; audio.Band9Gain = 0; audio.Band10Gain = -3; audio.Band11Gain = -4; audio.Band12Gain = -9; audio.Band13Gain = -17; audio.Band14Gain = -28; audio.Band15Gain = -44; audio.Band16Gain = -65; audio.Band17Gain = -83; audio.Band18Gain = -103; audio.Band19Gain = -109; audio.Band20Gain = -94; UpdateUI(); break; } if (cboEqualizerPreset.GetEnumValue <EqualizerPreset>() != preset) { this.BeginInvoke((Action)(() => { cboEqualizerPreset.SetEnumValue(preset); })); } }
public async void SetIsEqualizerEnabled(bool isEnabled) { this.isEqualizerEnabled = isEnabled; this.desiredPreset = await this.equalizerService.GetSelectedPresetAsync(); if (isEnabled) { this.activePreset = this.desiredPreset; } else { this.activePreset = new EqualizerPreset(); } if (this.player != null) { this.player.ApplyFilter(this.activePreset.Bands); } }
async Task setPreset(EqualizerPreset preset) { try { if (CurrentItem == null) { Equalizer.Shared.CurrentPreset = preset; } else { #if iPod Equalizer.SaveEq(currentItem, preset); if (CurrentItem == AudioPlayer.Shared.CurrentSong) { await Equalizer.Shared.ApplyEqualizer(); } #else Equalizer.Shared.ApplyEqualizer(); #endif } SetSourc(); if (PresetSelected != null) { PresetSelected(preset); } #if PIONEER if (PPioneerManager.SharedPioneerManager.Connected) { NavigationController.PopViewController(true); } else #endif this.NavigationController.DismissViewController(true, null); } catch (Exception ex) { LogManager.Shared.Report(ex); } //TableView.ReloadData (); }
private void ApplyManualPreset() { if (!this.canApplyManualPreset) { return; } EqualizerPreset manualPreset = this.Presets.Select((p) => p).Where((p) => p.Name == Defaults.ManualPresetName).FirstOrDefault(); manualPreset.Load(this.Band0, this.Band1, this.Band2, this.Band3, this.Band4, this.Band5, this.Band6, this.Band7, this.Band8, this.Band9); XmlSettingsClient.Instance.Set <string>("Equalizer", "ManualPreset", manualPreset.ToValueString()); // Once a slider has moved, revert to the manual preset (also in the settings). if (this.SelectedPreset.Name != Defaults.ManualPresetName) { this.SelectedPreset = manualPreset; XmlSettingsClient.Instance.Set <string>("Equalizer", "SelectedPreset", Defaults.ManualPresetName); } this.playbackService.ApplyPreset(manualPreset); }
private EqualizerPreset CreatePresetFromFile(string filename, bool isRemovable) { var preset = new EqualizerPreset(Path.GetFileNameWithoutExtension(filename), isRemovable); using (var reader = new StreamReader(filename)) { var bandValuesList = new List <double>(); while (!reader.EndOfStream) { string line = reader.ReadLine(); double value; if (double.TryParse(line, NumberStyles.Number, CultureInfo.InvariantCulture, out value)) { bandValuesList.Add(value); } } preset.Load(bandValuesList.ToArray()); } return(preset); }
public void AddPreset(string name) { var preset = new EqualizerPreset() { Name = name, DoubleValues = new double[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, } }; preset.Save(); ReloadPresets(); }
public void Delete(EqualizerPreset preset) { preset.Delete(); ReloadPresets(); }