// Start is called before the first frame update void Start() { IsPuzzleCompleted = false; _isNextPuzzle = false; _epsilonManager = GameObject.Find("EpsilonLevelManager").GetComponent <EpsilonLevelManager>(); }
private void Start() { // Set charge in nucleus to be neutral (to 0) _chargeInNucleus = 0; _epsilonManager = GameObject.Find("EpsilonLevelManager").GetComponent <EpsilonLevelManager>(); }
// Start is called before the first frame update private void Start() { _ovrRemoteTrans = GameObject.FindGameObjectWithTag("OculusRemote").transform; _epsilonManager = GetComponent <EpsilonLevelManager>(); }
private void Start() { _epsilonManager = GameObject.Find("EpsilonLevelManager").GetComponent <EpsilonLevelManager>(); // Set new max photons after 0.5 seconds StartCoroutine(SetMaxQuarks()); }
private void Setup() { _epsilonManager = GetComponent <EpsilonLevelManager>(); _epsilonCheckPuzzle = GetComponent <EpsilonCheckPuzzleComplete>(); }
private void Setup() { _epsilonManager = GetComponent <EpsilonLevelManager>(); }