public void EpicDungeonRoomAdditionTest() { EpicDungeon dungeon = new EpicDungeon(EpicDungeon.GenerateRandomRoomConfiguration()); int previousRoomCount = dungeon.DungeonRooms.Count; Room roomToAdd = new Room(); dungeon.AddDungeonRoom(roomToAdd); Assert.IsTrue(dungeon.DungeonRooms.Contains(roomToAdd), "EpicDungeonRoomAdditionTest (DungeonTests) failed. Test Room roomToAdd not found in dungeon.DungeonRooms."); Assert.AreEqual <int>((previousRoomCount + 1), dungeon.DungeonRooms.Count, "EpicDungeonRoomAdditionTest (DungeonTests) failed. dungeon.DungeonRooms.Count has an unexpected value."); }
public void EpicDungeonRoomGenerationTest() { //Generate a random room amount seed and get an actual number of rooms as generated by EpicDungeon.GenerateRandomRoomConfiguration. Obtain the difference int roomNumberSeed = new Random().Next(3, 10), roomNumber = EpicDungeon.GenerateRandomRoomConfiguration(roomNumberSeed).Count, difference = (roomNumber - roomNumberSeed); //Extra debugging System.Diagnostics.Trace.WriteLine(string.Format("EpicDungeonRoomGenerationTest roomNumberSeed {0}; roomNumber: {1}; difference: {2}.", roomNumberSeed, roomNumber, difference)); //The test is successful if the difference is between 0 and 2 (these are the rules that I've specified) if (difference < 0 || difference > 2) { Assert.Fail("EpicDungeonRoomGenerationTest (DungeonTests) failed. Room difference between seed number and actual, generated number out of range. Difference: {0}", difference); } }
public void EpicDungeonRoomRemovalTest() { //Phase one - Arrange (essentially complete any configuration to actually perform the test - In this case //create a dungeon and add a known room instance to it, taking note of the room count prior to removal of the room) Room roomToRemove = new Room(); EpicDungeon dungeon = new EpicDungeon(EpicDungeon.GenerateRandomRoomConfiguration()); //Opted to create a random room configuration to strengthen the test scenario dungeon.AddDungeonRoom(roomToRemove); int previousRoomCount = dungeon.DungeonRooms.Count; //Phase two - Test/Act (remove the room) dungeon.RemoveDungeonRoom(roomToRemove); //Phase three - Test/Assert (run tests to ensure that the correct end result, after removal of the room, has been achieved) Assert.IsFalse(dungeon.DungeonRooms.Contains(roomToRemove), "EpicDungeonRoomRemovalTest (DungeonTests) failed. Test room roomToRemove still found in dungeon.DungeonRooms."); Assert.AreEqual <int>((previousRoomCount - 1), dungeon.DungeonRooms.Count, "EpicDungeonRoomRemovalTest (DungeonTests) failed. Room count (dungeon.DungeonRooms.Count) has an unexpected value."); }
private void CreateDungeon() { //TestDiceRoll(); gameDungeon = new EpicDungeon(EpicDungeon.GenerateRandomRoomConfiguration()); }