Exemplo n.º 1
0
        public void EpicDungeonRoomAdditionTest()
        {
            EpicDungeon dungeon = new EpicDungeon(EpicDungeon.GenerateRandomRoomConfiguration());

            int previousRoomCount = dungeon.DungeonRooms.Count;

            Room roomToAdd = new Room();

            dungeon.AddDungeonRoom(roomToAdd);

            Assert.IsTrue(dungeon.DungeonRooms.Contains(roomToAdd), "EpicDungeonRoomAdditionTest (DungeonTests) failed. Test Room roomToAdd not found in dungeon.DungeonRooms.");
            Assert.AreEqual <int>((previousRoomCount + 1), dungeon.DungeonRooms.Count, "EpicDungeonRoomAdditionTest (DungeonTests) failed. dungeon.DungeonRooms.Count has an unexpected value.");
        }
Exemplo n.º 2
0
        public void EpicDungeonRoomGenerationTest()
        {
            //Generate a random room amount seed and get an actual number of rooms as generated by EpicDungeon.GenerateRandomRoomConfiguration. Obtain the difference
            int roomNumberSeed = new Random().Next(3, 10), roomNumber = EpicDungeon.GenerateRandomRoomConfiguration(roomNumberSeed).Count,
                difference = (roomNumber - roomNumberSeed);

            //Extra debugging
            System.Diagnostics.Trace.WriteLine(string.Format("EpicDungeonRoomGenerationTest roomNumberSeed {0}; roomNumber: {1}; difference: {2}.", roomNumberSeed, roomNumber, difference));

            //The test is successful if the difference is between 0 and 2 (these are the rules that I've specified)
            if (difference < 0 || difference > 2)
            {
                Assert.Fail("EpicDungeonRoomGenerationTest (DungeonTests) failed. Room difference between seed number and actual, generated number out of range. Difference: {0}", difference);
            }
        }
Exemplo n.º 3
0
        public void EpicDungeonRoomRemovalTest()
        {
            //Phase one - Arrange (essentially complete any configuration to actually perform the test - In this case
            //create a dungeon and add a known room instance to it, taking note of the room count prior to removal of the room)
            Room roomToRemove = new Room();

            EpicDungeon dungeon = new EpicDungeon(EpicDungeon.GenerateRandomRoomConfiguration()); //Opted to create a random room configuration to strengthen the test scenario

            dungeon.AddDungeonRoom(roomToRemove);

            int previousRoomCount = dungeon.DungeonRooms.Count;

            //Phase two - Test/Act (remove the room)
            dungeon.RemoveDungeonRoom(roomToRemove);

            //Phase three - Test/Assert (run tests to ensure that the correct end result, after removal of the room, has been achieved)
            Assert.IsFalse(dungeon.DungeonRooms.Contains(roomToRemove), "EpicDungeonRoomRemovalTest (DungeonTests) failed. Test room roomToRemove still found in dungeon.DungeonRooms.");
            Assert.AreEqual <int>((previousRoomCount - 1), dungeon.DungeonRooms.Count, "EpicDungeonRoomRemovalTest (DungeonTests) failed. Room count (dungeon.DungeonRooms.Count) has an unexpected value.");
        }
Exemplo n.º 4
0
 private void CreateDungeon()
 {
     //TestDiceRoll();
     gameDungeon = new EpicDungeon(EpicDungeon.GenerateRandomRoomConfiguration());
 }