示例#1
0
    private void ProcessResult(Enums.MiniGameResult result)
    {
        switch (result)
        {
        case Enums.MiniGameResult.perfect:
            timer.CurrentTime = 0.01f;
            break;

        case Enums.MiniGameResult.good:
            timer.CurrentTime = 3f;
            break;

        default:
            break;
        }
    }
示例#2
0
    private void MiniGame_ResultReady(Enums.MiniGameResult result)
    {
        switch (result)
        {
        case Enums.MiniGameResult.perfect:
            countdown.TimeLeft = 0.01f;
            break;

        case Enums.MiniGameResult.good:
            countdown.TimeLeft = 3f;
            break;

        default:
            break;
        }
    }