private void ProcessResult(Enums.MiniGameResult result) { switch (result) { case Enums.MiniGameResult.perfect: timer.CurrentTime = 0.01f; break; case Enums.MiniGameResult.good: timer.CurrentTime = 3f; break; default: break; } }
private void MiniGame_ResultReady(Enums.MiniGameResult result) { switch (result) { case Enums.MiniGameResult.perfect: countdown.TimeLeft = 0.01f; break; case Enums.MiniGameResult.good: countdown.TimeLeft = 3f; break; default: break; } }