示例#1
0
 public void SetNorm()
 {
     if (State == true)
     {
         vent = EnumeRegimeMinMax.Norm;
     }
     else
     {
         throw new Exception("для выбора режима необходимо включить вытяжку");
     }
 }
示例#2
0
 public void SetNorm()
 {
     if (State == true)
     {
         burnerregime = EnumeRegimeMinMax.Norm;
     }
     else
     {
         throw new Exception("для выбора режимa необходимо включить комфорку");
     }
 }
示例#3
0
 public void SetNorm()
 {
     vent = EnumeRegimeMinMax.Norm;
 }
示例#4
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 public void SetMin()
 {
     vent = EnumeRegimeMinMax.Min;
 }
示例#5
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 public void SetMax()
 {
     vent = EnumeRegimeMinMax.Max;
 }
示例#6
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 public KitchenHood(string name, bool state, EnumeRegimeMinMax vent)
     : base(name, state)
 {
     this.vent = vent;
 }
示例#7
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 public void SetNorm()
 {
     burnerregime = EnumeRegimeMinMax.Norm;
 }
示例#8
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 public void SetMin()
 {
     burnerregime = EnumeRegimeMinMax.Min;
 }
示例#9
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 public void SetMax()
 {
     burnerregime = EnumeRegimeMinMax.Max;
 }
示例#10
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 public Burner(string name, bool state, EnumeRegimeMinMax burnerregime)
     : base(name, state)
 {
     this.burnerregime = burnerregime;
 }