/// <summary> /// 生成一个玩家 角色是法师 /// </summary> static void GameWizard() { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("\n\t**************选择成功,您选择的职业是法师"); Console.ForegroundColor = ConsoleColor.White; //法师的血量 _RolesWizard.Hp = 800; //法师的攻击力 _RolesWizard.Attack = 65; //法师的防御力 _RolesWizard.Defense = 35; //法师的金钱 _RolesWizard.Money = 300; //法师的经验 _RolesWizard.Experience = 0; //法师的等级 _RolesWizard.Grade = 1; //给玩家角色枚举赋值 法师枚举 Enum_GamePlayerRoles = Enum_GameRoles.Enum_Wizard; Thread.Sleep(1000); //调用游戏背景函数 GameBackground(); }
/// <summary> /// 生成一个玩家 角色是战士 /// </summary> static void GameWarrior() { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("\n\t**************选择成功,您选择的职业是战士"); Console.ForegroundColor = ConsoleColor.White; //战士的血量 _RolesWarrior.Hp = 1000; //战士的攻击力 _RolesWarrior.Attack = 63; //战士的防御力 _RolesWarrior.Defense = 65; //战士的金钱 _RolesWarrior.Money = 30000; //战士的经验 _RolesWarrior.Experience = 0; //战士的等级 _RolesWarrior.Grade = 10; //给玩家角色枚举赋值 战士枚举 Enum_GamePlayerRoles = Enum_GameRoles.Enum_Warrior; Thread.Sleep(1000); //调用游戏背景函数 GameBackground(); }