Ejemplo n.º 1
0
 /// <summary>
 /// 生成一个玩家 角色是法师
 /// </summary>
 static void GameWizard()
 {
     Console.ForegroundColor = ConsoleColor.Red;
     Console.WriteLine("\n\t**************选择成功,您选择的职业是法师");
     Console.ForegroundColor = ConsoleColor.White;
     //法师的血量
     _RolesWizard.Hp = 800;
     //法师的攻击力
     _RolesWizard.Attack = 65;
     //法师的防御力
     _RolesWizard.Defense = 35;
     //法师的金钱
     _RolesWizard.Money = 300;
     //法师的经验
     _RolesWizard.Experience = 0;
     //法师的等级
     _RolesWizard.Grade = 1;
     //给玩家角色枚举赋值 法师枚举
     Enum_GamePlayerRoles = Enum_GameRoles.Enum_Wizard;
     Thread.Sleep(1000);
     //调用游戏背景函数
     GameBackground();
 }
Ejemplo n.º 2
0
 /// <summary>
 /// 生成一个玩家 角色是战士
 /// </summary>
 static void GameWarrior()
 {
     Console.ForegroundColor = ConsoleColor.Red;
     Console.WriteLine("\n\t**************选择成功,您选择的职业是战士");
     Console.ForegroundColor = ConsoleColor.White;
     //战士的血量
     _RolesWarrior.Hp = 1000;
     //战士的攻击力
     _RolesWarrior.Attack = 63;
     //战士的防御力
     _RolesWarrior.Defense = 65;
     //战士的金钱
     _RolesWarrior.Money = 30000;
     //战士的经验
     _RolesWarrior.Experience = 0;
     //战士的等级
     _RolesWarrior.Grade = 10;
     //给玩家角色枚举赋值 战士枚举
     Enum_GamePlayerRoles = Enum_GameRoles.Enum_Warrior;
     Thread.Sleep(1000);
     //调用游戏背景函数
     GameBackground();
 }