示例#1
0
 public override void HandleStateVirables(EnuGameActorState state)
 {
 }
示例#2
0
文件: Fire.cs 项目: cyanmoon/MiniGame
    public override void HandleStateVirables(EnuGameActorState state)
    {
        if (state == EnuGameActorState.StateAcce)
        {
            acceLastTime = 0f;
            Log.i("handle state arg");
        }

        if(state ==  EnuGameActorState.StateGear && lastState == EnuGameActorState.StateAcce)
        {
            isMFire = true;
        }
    }