public override void HandleStateVirables(EnuGameActorState state) { }
public override void HandleStateVirables(EnuGameActorState state) { if (state == EnuGameActorState.StateAcce) { acceLastTime = 0f; Log.i("handle state arg"); } if(state == EnuGameActorState.StateGear && lastState == EnuGameActorState.StateAcce) { isMFire = true; } }