public static void CheckKeys() { if (!NeedUpdate()) { return; } KeyboardState state = Keyboard.GetState(); Game game = Game.instance; EntityPlayer player = game.localPlayer; if (state.IsKeyDown(EXIT)) { game.Exit(); } if (state.IsKeyDown(FULLSCREEN)) { game.WindowState = game.WindowState == WindowState.Fullscreen ? WindowState.Normal : WindowState.Fullscreen; } if (state.IsKeyDown(LEVEL_ONE)) { game.ChangeLevel(ContentManager.GetLevel("main")); } if (state.IsKeyDown(LEVEL_TWO)) { game.ChangeLevel(ContentManager.GetLevel("two")); } int speed = game.localPlayer.speed; if (state.IsKeyDown(UP)) { player.direction = Direction.UP; if (!player.CollidesSolid(player.x, player.y - speed)) { player.y -= speed; } } if (state.IsKeyDown(DOWN)) { player.direction = Direction.DOWN; if (!player.CollidesSolid(player.x, player.y + speed)) { player.y += speed; } } if (state.IsKeyDown(LEFT)) { player.direction = Direction.LEFT; if (!player.CollidesSolid(player.x - speed, player.y)) { player.x -= speed; } } if (state.IsKeyDown(RIGHT)) { player.direction = Direction.RIGHT; if (!player.CollidesSolid(player.x + speed, player.y)) { player.x += speed; } } if (state.IsKeyDown(DEBUG)) { Console.WriteLine("===Begin debug message==="); foreach (LevelObject lo in Game.instance.level.GetObjectsAt(player.x, player.y, null)) { Console.WriteLine(lo.objectName); } Console.WriteLine("=== End debug message==="); } }