public override void Update(UpdateArgs args) { _currentRenderer?.Update(args, new PlayerLocation(Vector3.Zero)); }
public override void Update(UpdateArgs args) { _currentRenderer?.Update(args, Location); }
/// <inheritdoc /> public override void UpdateContext3D(IUpdateArgs args, IGuiRenderer guiRenderer) { _rot += (float)args.GameTime.ElapsedGameTime.TotalSeconds; _currentRenderer?.Update(args, new PlayerLocation(args.Camera.Position, 16f * _rot % 360f, 16f * _rot % 360f, 8f * _rot % 360f)); }