/// <summary> /// Returns whether an in-progress EntityAIBase should continue executing /// </summary> public override bool ContinueExecuting() { return(!Entity.GetNavigator().NoPath()); }
/// <summary> /// Execute a one shot task or start executing a continuous task /// </summary> public override void StartExecuting() { EntityObj.GetNavigator().SetBreakDoors(false); EntityObj.GetNavigator().Func_48663_c(false); }
/// <summary> /// Execute a one shot task or start executing a continuous task /// </summary> public override void StartExecuting() { TheEntity.GetNavigator().Func_48680_d(true); }
/// <summary> /// Returns whether an in-progress EntityAIBase should continue executing /// </summary> public override bool ContinueExecuting() { return(!TheEntity.GetNavigator().NoPath() && TargetEntity.IsEntityAlive() && TargetEntity.GetDistanceSqToEntity(TheEntity) < (double)(Field_48331_g * Field_48331_g)); }
/// <summary> /// Execute a one shot task or start executing a continuous task /// </summary> public override void StartExecuting() { Field_48316_a.GetNavigator().Func_48666_a(Field_48315_c, Field_48312_d, Field_48313_e, Field_48314_b); }