示例#1
0
        public static void Handle(Entities.GameClient client)
        {
            // Send vip, merchant, quiz points and heavenbless etc.

            client.BaseEntity.SetBaseStats();
            client.BaseEntity.CalculateBaseStats();

            client.Stamina = 50;
            client.PKPoints = client.PKPoints; // update status effect
            client.BoundCPs = client.BoundCPs; // for some reason this has to be done here ...

            using (ProjectX_V3_Lib.Sql.SqlHandler sql = Database.CharacterDatabase.OpenRead(client, "DB_Players"))
                client.StatusFlag2 = sql.ReadUInt64("PlayerStatusFlag");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine(Core.MessageConst.LOGIN_MSG, client.Name, client.Account, client.EntityUID, client.DatabaseUID);
            Console.ResetColor();

            MessagePacket bc = Threads.BroadcastThread.GetLastBroadcast();
            if (bc != null)
            {
                client.Send(bc);
                bc.Dispose();
            }
            Database.CharacterDatabase.LoadMessageQuery(client);

            Data.NobilityBoard.SetNobility(client);
            client.SendNobility();

            client.SendSubClasses2();

            Packets.UpdatePacket update = Packets.UpdatePacket.Create(client.EntityUID);
            update.AddUpdate(Enums.UpdateType.VIPLevel, 6);
            update.AddUpdate(Enums.UpdateType.Merchant, 255);
            client.Send(update);

            Data.ArenaQualifier.SetArenaInfo(client);
            if (client.Arena == null)
            {
                client.Arena = new ProjectX_V3_Game.Data.ArenaInfo(client);
                client.Arena.ArenaHonorPoints = 1000;
                client.Arena.Level = (uint)client.Level;
                client.Arena.Class = (uint)client.Class;
                Database.ArenaDatabase.AddNewArenaInfo(client.Arena);
                if (!Data.ArenaQualifier.AddArenaInfo(client.Arena))
                {
                    client.NetworkClient.Disconnect("FAILED_TO_MAKE_ARENA_INFO");
                    return;
                }
            }

            client.CanSave = true;
            using (var motd = Packets.Message.MessageCore.CreateTalk(
                Core.SystemVariables.Variables["ServerName"], client.Name,
                Core.SystemVariables.ReplaceVariables(Program.Config.ReadString("MOTD"))))
                client.Send(motd);
        }