static void OnEntered(object sender, EnteredArgs args) { var actor = (Clutter.Actor)sender; actor.SaveEasingState(); actor.EasingMode = AnimationMode.Linear; actor.Opacity = 255; actor.Y = 0; actor.RestoreEasingState(); args.RetVal = false; }
protected virtual void HandleEnterEvent(object o, EnteredArgs args) { button.State |= 1; args.RetVal = !BubbleEvents; }
protected void HandleEnterEvent(object o, EnteredArgs args) { alphabet.Animatev((ulong)AnimationMode.EaseOutExpo, CoverManager.MaxAnimationSpan, new string[] { "opacity" }, new GLib.Value[] { new GLib.Value((byte)255) }); args.RetVal = true; }
protected void HandleEnterEvent(object o, EnteredArgs args) { alphabet.Animatev ((ulong) AnimationMode.EaseOutExpo, CoverManager.MaxAnimationSpan, new string[] { "opacity" }, new GLib.Value[] {new GLib.Value((byte) 255)}); args.RetVal = true; }
protected virtual void HandleEnterEvent(object o, EnteredArgs args) { State |= 1; args.RetVal = !BubbleEvents; }