コード例 #1
0
        static void OnEntered(object sender, EnteredArgs args)
        {
            var actor = (Clutter.Actor)sender;

            actor.SaveEasingState();
            actor.EasingMode = AnimationMode.Linear;

            actor.Opacity = 255;
            actor.Y       = 0;

            actor.RestoreEasingState();

            args.RetVal = false;
        }
コード例 #2
0
 protected virtual void HandleEnterEvent(object o, EnteredArgs args)
 {
     button.State |= 1;
     args.RetVal = !BubbleEvents;
 }
コード例 #3
0
 protected void HandleEnterEvent(object o, EnteredArgs args)
 {
     alphabet.Animatev((ulong)AnimationMode.EaseOutExpo, CoverManager.MaxAnimationSpan, new string[] { "opacity" }, new GLib.Value[] { new GLib.Value((byte)255) });
     args.RetVal = true;
 }
コード例 #4
0
 protected void HandleEnterEvent(object o, EnteredArgs args)
 {
     alphabet.Animatev ((ulong) AnimationMode.EaseOutExpo, CoverManager.MaxAnimationSpan, new string[] { "opacity" }, new GLib.Value[] {new GLib.Value((byte) 255)});
     args.RetVal = true;
 }
コード例 #5
0
 protected virtual void HandleEnterEvent(object o, EnteredArgs args)
 {
     State      |= 1;
     args.RetVal = !BubbleEvents;
 }