private RoomEnterExitState(EnterExitType type, int walkDirection, float walkDistance, float walkSpeed, Message enterMessage = null) { this.type = type; this.enterMessage = enterMessage; this.walkDirection = walkDirection; this.walkDistance = walkDistance; this.walkSpeed = walkSpeed; }
//----------------------------------------------------------------------------- // Constructor //----------------------------------------------------------------------------- private RoomEnterExitState(EnterExitType type, int walkDirection, float walkDistance, Message enterMessage = null) : this(type, walkDirection, walkDistance, GameSettings.PLAYER_MOVE_SPEED, enterMessage) { }