// Start is called before the first frame update void Start() { agent = GetComponent <NavMeshAgent>(); target = GameObject.Find("CharacterContainer"); animator = GetComponentInChildren <EnnemyAnimator>(); damageableAnimator = GetComponentInChildren <DamageableAnimator>(); }
// Start is called before the first frame update void Start() { animator = ennemi.GetComponent <EnnemyAnimator>(); }