Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     agent              = GetComponent <NavMeshAgent>();
     target             = GameObject.Find("CharacterContainer");
     animator           = GetComponentInChildren <EnnemyAnimator>();
     damageableAnimator = GetComponentInChildren <DamageableAnimator>();
 }
 // Start is called before the first frame update
 void Start()
 {
     animator = ennemi.GetComponent <EnnemyAnimator>();
 }