static void Main() { var createInfo = new EngineWindowCreateInfo() { PreferredBackend = GraphicsBackend.OpenGL }; var myWindow = new MyWindow(createInfo); myWindow.Run(); }
public MyWindow(EngineWindowCreateInfo createInfo) : base(createInfo) { // Resources ResourceManager.LoadTexture("Assets/Doge.jpg", "Doge"); ResourceManager.LoadTexture("Assets/Rabbit.png", "Bunny"); }