/// <summary> /// Initializes a new instance of the <see cref="GameMode"/> class. /// </summary> public GameMode(Device Device) { this.Device = Device; this.Time = new Time(); this.Random = new Random(); this.Office = new Office(); this.CityMap = new CityMap(this); this.Puzzle = new Puzzle(this); this.EnergyTimer = new EnergyTimer(this); }
void Start() { Time.timeScale = 1; weaponShopInfo = GameObject.Find("WeaponShoop").GetComponent <WeaponShop>(); armourShopInfo = GameObject.Find("ArmourShop").GetComponent <Shop>(); //money gold = gold.GetComponent <Text>(); crystals = crystals.GetComponent <Text>(); goldCostArUI = goldCostArUI.GetComponent <Text>(); crystalCostArUI = crystalCostArUI.GetComponent <Text>(); goldCostWUI = goldCostWUI.GetComponent <Text>(); crystalCostWUI = crystalCostWUI.GetComponent <Text>(); //EnergyBar notEnoughtEnergy = notEnoughtEnergy.GetComponent <Canvas>(); energyBar = energyBar.GetComponent <Image>(); energyBarIndicator = energyBarIndicator.GetComponent <Text>(); playerInfoMenu = GameObject.Find("PlayerInfoMenu"); playerInfoSC = playerInfoMenu.GetComponent <PlayerINFOScript>(); energyTimer = GameObject.Find("EventSystem").GetComponent <EnergyTimer>(); UpdateEnergyBar(); //Canvases secondQuestionWeapon = secondQuestionWeapon.GetComponent <Canvas>(); begginingMenu = begginingMenu.GetComponent <Canvas>(); mainMenu = mainMenu.GetComponent <Canvas>(); chaptersMenu = chaptersMenu.GetComponent <Canvas>(); levelMenu = levelMenu.GetComponent <Canvas>(); shopMenu = shopMenu.GetComponent <Canvas>(); armourMenu = armourMenu.GetComponent <Canvas>(); weaponMenu = weaponMenu.GetComponent <Canvas>(); //Buttons //shoping notEnoughMoney = notEnoughMoney.GetComponent <Canvas>(); notEnoughMoney.enabled = false; notEnoughMoneyText = notEnoughMoneyText.GetComponent <Text>(); //Enabling Menus notEnoughtEnergy.enabled = false; begginingMenu.enabled = true; mainMenu.enabled = false; chaptersMenu.enabled = false; levelMenu.enabled = false; shopMenu.enabled = false; armourMenu.enabled = false; weaponMenu.enabled = false; secondQuestion.enabled = false; secondQuestionWeapon.enabled = false; // results level1 timelevel1 = timelevel1.GetComponent <Text>(); }
void Start() { energyTimer = GameObject.Find("EventSystem").GetComponent <EnergyTimer>(); skin = PlayerPrefs.GetInt("skin"); weapon = PlayerPrefs.GetInt("weapon"); gold = PlayerPrefs.GetInt("gold"); crystals = PlayerPrefs.GetInt("crystals"); swords = PlayerPrefs.GetInt("swords"); level1BestTime = PlayerPrefs.GetFloat("Level1BestTime"); energy = PlayerPrefs.GetFloat("energy"); // Energy restoring // Results finishScript = GameObject.Find("Finish").GetComponent <FinishScript>(); //Level 2 level2BestTime = PlayerPrefs.GetFloat("Level2BestTime"); }