// Use this for initialization public EnergyStorageVIew(Text storage) { storageLevel = storage; esc = new EnergyStorageController(); storageLevel.text = "Current storage level: 0"; }
void Awake() { //Talk to Matt about replacing these 2 lines(ReactorView is not MonoBehaviour) Text energy = GameObject.Find("energyLevel").GetComponent <Text>(); Text storage = GameObject.Find("energyStorageLevel").GetComponent <Text>(); rm = new ReactorModel(); esc = new EnergyStorageController(); escV = new EnergyStorageVIew(storage); rv = new ReactorView(energy); esc.GetEnergyStorage(); }