예제 #1
0
    // Use this for initialization
    public EnergyStorageVIew(Text storage)
    {
        storageLevel = storage;

        esc = new EnergyStorageController();
        storageLevel.text = "Current storage level: 0";
    }
예제 #2
0
    void Awake()
    {
        //Talk to Matt about replacing these 2 lines(ReactorView is not MonoBehaviour)
        Text energy  = GameObject.Find("energyLevel").GetComponent <Text>();
        Text storage = GameObject.Find("energyStorageLevel").GetComponent <Text>();

        rm   = new ReactorModel();
        esc  = new EnergyStorageController();
        escV = new EnergyStorageVIew(storage);
        rv   = new ReactorView(energy);

        esc.GetEnergyStorage();
    }