private void Start() { movementController = GetComponent <MovementController>(); playerTransform = GetComponent <Transform>(); forceApplier = GetComponent <ForceApplier>(); playerInput = GetComponent <PlayerInput>(); healthBar = FindObjectOfType <HealthBarController>(); enemyHPBar = FindObjectOfType <EnemyHealthBar>(); enemyWPBar = FindObjectOfType <EnemyWillPowerBar>(); concentrationBar = FindObjectOfType <ConcentrationBarController>(); concentrationBar.setMaxConcentation(maxConcentration); willpowerBar = FindObjectOfType <WillpowerBar>(); willpowerBar.setMaxWillpower(maxWillPower); //willpower = maxWillPower; noOfTaps = 0; concentration = maxConcentration; canAttack = true; isVulnerable = true; isBlocking = false; health = maxHealth; healthBar.setMaxHealth(maxHealth); }
private void OnEnable() { healthBar = GameObject.Find("Enemy Health Bar").GetComponent <EnemyHealthBar>(); WPBar = FindObjectOfType <EnemyWillPowerBar>(); }