//Called when Button is clicked void resetEnemyTriggers() { GameObject[] enemyTriggers = GameObject.FindGameObjectsWithTag("EnemyTrigger"); //Restore the all the original pos, scale and rot of each GameOBject foreach (GameObject component in enemyTriggers) { EnemyTriguer trigger = component.GetComponent <EnemyTriguer>(); trigger.ResetTrigger(); } }
//Called when Button is clicked void resetEnemyTriggers() { EnemyTriguer trigger = enemyTrigger.GetComponent <EnemyTriguer>(); trigger.ResetTrigger(); }