//Called when Button is clicked
 void resetEnemyTriggers()
 {
     GameObject[] enemyTriggers = GameObject.FindGameObjectsWithTag("EnemyTrigger");
     //Restore the all the original pos, scale and rot  of each GameOBject
     foreach (GameObject component in enemyTriggers)
     {
         EnemyTriguer trigger = component.GetComponent <EnemyTriguer>();
         trigger.ResetTrigger();
     }
 }
    //Called when Button is clicked
    void resetEnemyTriggers()
    {
        EnemyTriguer trigger = enemyTrigger.GetComponent <EnemyTriguer>();

        trigger.ResetTrigger();
    }