// Use this for initialization void Start() { enemyTemperature = GetComponent <EnemyTemperature>(); stunTimer = 0; wetTimer = 0; PathFinder pathfinder = FindObjectOfType <PathFinder>(); path = pathfinder.GetPath(); if (waypointsPassed < 0) { waypointsPassed = 0; // Just for safety } if (waypointsPassed < 0) { waypointsPassed = 0; // Just for safety } target = path[++waypointsPassed].transform.position; }
private void Start() { temperature = GetComponent <EnemyTemperature>(); movement = GetComponent <EnemyMovement>(); }