// Use this for initialization
    void Start()
    {
        enemyTemperature = GetComponent <EnemyTemperature>();
        stunTimer        = 0;
        wetTimer         = 0;
        PathFinder pathfinder = FindObjectOfType <PathFinder>();

        path = pathfinder.GetPath();
        if (waypointsPassed < 0)
        {
            waypointsPassed = 0;                      // Just for safety
        }
        if (waypointsPassed < 0)
        {
            waypointsPassed = 0;                      // Just for safety
        }
        target = path[++waypointsPassed].transform.position;
    }
 private void Start()
 {
     temperature = GetComponent <EnemyTemperature>();
     movement    = GetComponent <EnemyMovement>();
 }