void Awake() { player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth>(); enemyHealth = GetComponentInParent <EnemyHealth>(); enemyRangedMovement = GetComponentInParent <EnemyRangedMovement>(); anim = GetComponentInParent <Animator>(); }
void Awake() { lifetime = 5; anim = GetComponent <Animator> (); enemyAudio = GetComponent <AudioSource> (); hitParticles = GetComponentInChildren <ParticleSystem> (); capsuleCollider = GetComponent <CapsuleCollider> (); currentHealth = startingHealth; //healthCanvas.enabled = false; //new if (ranged) { enemyRangedMovement = GetComponent <EnemyRangedMovement> (); } else { enemyMovement = GetComponent <EnemyMovement>(); } }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); movement = GetComponentInParent <EnemyRangedMovement>(); }